I think I've found a way to significantly speed up the decompilation process. Hopefully we'll get this finished sooner rather than later! #SimCity #SC3K

Well, well, well. Would you look at that reverse engineered beauty #SC3K
The UI for #SC3K is starting to come together.
Progress update on #SC3K: we have UI! Or, a bit of it, anyway.
It's not much, but it's #SC3K terrain, now visible during the automated test suite (used to verify that the decompiled code continues to match the original as it's slowly built up). Progress!!
Every cycle of the #SC3K decompiling does another chunk. Here, have a screenshot of what it looks like when it starts another piece. Then, it'll work for ~2 hours, depending on what blockers it finds and has to resolve. Gradually, we're eating through.
I've now managed to reverse 150k lines of code from #SC3K. I've still not got a runnable binary, simply because I'm still reversing the libraries it depends on. Soon đź‘€