I can be a merciful game designer!! I tweaked my pathfinding so monsters will avoid triggering bloodwort where possible.
AI code is fun and magic and I'm always amazed when it works. Look at the little zombie guy walking around doing stuff!

I can be a merciful game designer!! I tweaked my pathfinding so monsters will avoid triggering bloodwort where possible.
AI code is fun and magic and I'm always amazed when it works. Look at the little zombie guy walking around doing stuff!
I wanted to add more ways to heal to delve, so I pilfered the bloodwort/healing spores from Brogue.
Of course now I want to implement poison gas, hallucination gas, etc etec...
Roguefort is officially out in Early Access on Steam!
Available on Windows, Mac, Linux, and Steam Deck
T minus 23 minutes until Roguefort gets that release button clicked for the first and last time
Time for some calming Brie
Excitement levels high to extreme
What would you rather see while a game is still rough: character sketches, monster design, UI experiments, or gameplay-system notes? Interested in how other players/designers read this. #roguelikedev #gamedev #indiegame #roguelike
Roguefort launches into Early Access in 24 hours and 5 minutes
store.steampowered.com/app/4274730/...
#roguelikedev #indiedev #indiegames #traditionalroguelike #rpg
Roguefort now has an official website 🎉
It has a Press Kit, FAQ, all sorts of stuff
Experimental Roguefort intro cut scene
Inspired by the Dwarf Fortress intro and late 80s Sierra EGA games
Presenting, LU-1G1's Boring #Decomp:
github.com/XomMind/decog
#Roguelike #RoguelikeDev #recomp #PC #Windows #Cogmind #RetroDev
Roguefort's Fortress mode simulations update
Every settler has a life story, inc. what's happened to them, who saw it, and what it led to. Settlers react to what they actually witness, form their own opinions of one other, and have small exchanges during the day
Finally decided to fix a long standing text layout bug:
Text layout bugs are the most pernicious of bugs 😭
v0.00000.0030
This is starting to look like a real game?
#gamedev #indiegame #indiedev #roguelikedev #turnbased #roguelite #roguelike #pirate #turnbased
First peek at the updated starmap ahead of our private playtest. Come and watch Haybie play in our weekly dev stream today:
🔴 8:30pm UK · twitch.tv/gibbonfiend
🧪Last chance to sign up for the playtest: tinyurl.com/hotr-playtest
#WishlistWednesday #gamedev #indiedev #roguelikedev #deckbuilder
#ZMAngband bugfest X.2 is being fixed in X.5, please grab your copy asap, lots of bugs have been corrected. Apologies, y'all, for any inconvenience/ comfusion.
The newly uploaded patch is ready to give your money a run for FUN and roleplaying.
#traditionalroguelikes #roguelikedev
New (significant I hope) mechanic coming in the next test release: ability to cast spells into triggerable traps (rather than immediate action).
#ZMAngband new release X.2 is up and ready for the grabs! Read the machete_readme bc this patch comes with a BUNCH of stuff, and a fistful of die-hard bugs have been terminated too!
Link in bio, get your copy for just the gratitude now! (Means free XD)
#traditionalroguelikes #roguelikedev
Heya Sam! Thanks for hosting #TurnBasedThursday!
Roguefort is 2 WEEKS away from launching into Early Access 😅
This week has been heavy playtesting (thanks @samvee.bsky.social and everyone on Discord) and launching the new trailer. www.youtube.com/watch?v=oIwI...
The character classes of #AllWhoWander. The 10 basic classes each have their own skill tree. Five special classes start with two skill trees. Plus any class can unlock another skill tree during the game!
#gamedev #indiedev #indiegame #traditionalroguelike #roguelike #roguelikedev #turnbased #RPG
Our lead artist @haybieyau.bsky.social has nailed the subtle UI animations for our inter-ship zone. The UI feels much more alive now!
Wishlist Hunt of the Reptorians on Steam: store.steampowered.com/app/2003770/...
#WishlistWednesday #gamedev #indiedev #roguelikedev #deckbuilder