Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@danarama.bsky.socialOct 15, 2026, 5:52 PM

I can be a merciful game designer!! I tweaked my pathfinding so monsters will avoid triggering bloodwort where possible.

AI code is fun and magic and I'm always amazed when it works. Look at the little zombie guy walking around doing stuff!

#delve #roguelikedev

@danarama.bsky.socialOct 14, 2026, 10:08 PM

I wanted to add more ways to heal to delve, so I pilfered the bloodwort/healing spores from Brogue.

Of course now I want to implement poison gas, hallucination gas, etc etec...

#delve #roguelikedev

@timgames.bsky.socialOct 13, 2026, 2:00 PM

Roguefort is officially out in Early Access on Steam!

Available on Windows, Mac, Linux, and Steam Deck

store.steampowered.com/app/4274730/...

#roguelikedev #roguelike #indiedev #indiegames

@timgames.bsky.socialOct 13, 2026, 12:38 PM

T minus 23 minutes until Roguefort gets that release button clicked for the first and last time

Time for some calming Brie

Excitement levels high to extreme

store.steampowered.com/app/4274730/...

#roguelikedev #indiedev #indiegames

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@thepurringengine.bsky.socialOct 13, 2026, 6:29 AM

What would you rather see while a game is still rough: character sketches, monster design, UI experiments, or gameplay-system notes? Interested in how other players/designers read this. #roguelikedev #gamedev #indiegame #roguelike

@timgames.bsky.socialOct 12, 2026, 12:55 PM

Roguefort launches into Early Access in 24 hours and 5 minutes

store.steampowered.com/app/4274730/...

#roguelikedev #indiedev #indiegames #traditionalroguelike #rpg

@timgames.bsky.socialOct 12, 2026, 8:29 AM

Roguefort now has an official website 🎉

playroguefort.com

It has a Press Kit, FAQ, all sorts of stuff

#roguelikedev #indiedev #indiegames

@timgames.bsky.socialOct 11, 2026, 12:18 PM

Experimental Roguefort intro cut scene

Inspired by the Dwarf Fortress intro and late 80s Sierra EGA games

#roguelikedev #indiegames #indiedev #experimental

@heni.lolOct 10, 2026, 2:51 PM

Presenting, LU-1G1's Boring #Decomp:
github.com/XomMind/decog

#Roguelike #RoguelikeDev #recomp #PC #Windows #Cogmind #RetroDev

@timgames.bsky.socialOct 10, 2026, 10:36 AM

Roguefort's Fortress mode simulations update

Every settler has a life story, inc. what's happened to them, who saw it, and what it led to. Settlers react to what they actually witness, form their own opinions of one other, and have small exchanges during the day

#roguelikedev #indiegames #indiedev

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@danarama.bsky.socialOct 9, 2026, 6:20 PM

Finally decided to fix a long standing text layout bug:

Text layout bugs are the most pernicious of bugs 😭

#roguelikedev #delve

Before pic. Screenshot of my roguelike game's user interface. In the sidebar, the text "the +1 Crimson King's Blade (in hands)" is split across two lines, but the e in blade is cut off by the right side of the screen.After pic. Screenshot of my roguelike game's user interface. In the sidebar, the text "the +1 Crimson King's Blade (in hands)" is split across two lines, this time displaying correctly
@ahnkuldoun.bsky.socialOct 9, 2026, 12:30 AM

v0.00000.0030
This is starting to look like a real game?
#gamedev #indiegame #indiedev #roguelikedev #turnbased #roguelite #roguelike #pirate #turnbased

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@gibbonfiendstudios.bsky.socialOct 7, 2026, 4:15 PM

First peek at the updated starmap ahead of our private playtest. Come and watch Haybie play in our weekly dev stream today:

🔴 8:30pm UK · twitch.tv/gibbonfiend
🧪Last chance to sign up for the playtest: tinyurl.com/hotr-playtest

#WishlistWednesday #gamedev #indiedev #roguelikedev #deckbuilder

@somestinkydude.bsky.socialOct 5, 2026, 9:01 PM

#ZMAngband bugfest X.2 is being fixed in X.5, please grab your copy asap, lots of bugs have been corrected. Apologies, y'all, for any inconvenience/ comfusion.
The newly uploaded patch is ready to give your money a run for FUN and roleplaying.
#traditionalroguelikes #roguelikedev

@maciekglowka.bsky.socialOct 5, 2026, 3:21 PM

New (significant I hope) mechanic coming in the next test release: ability to cast spells into triggerable traps (rather than immediate action).

#gamedev #roguelike #roguelikedev #indiedev

Pixel art byte sized roguelike game
@ahnkuldoun.bsky.socialOct 4, 2026, 5:35 PM

v0.00000.0025
#gamedev #indiegame #indiedev #roguelikedev #turnbased #roguelite #roguelike #pirate #turnbased

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@somestinkydude.bsky.socialOct 2, 2026, 4:15 PM

#ZMAngband new release X.2 is up and ready for the grabs! Read the machete_readme bc this patch comes with a BUNCH of stuff, and a fistful of die-hard bugs have been terminated too!
Link in bio, get your copy for just the gratitude now! (Means free XD)
#traditionalroguelikes #roguelikedev

@timgames.bsky.socialOct 1, 2026, 11:52 AM

Heya Sam! Thanks for hosting #TurnBasedThursday!

Roguefort is 2 WEEKS away from launching into Early Access 😅

This week has been heavy playtesting (thanks @samvee.bsky.social and everyone on Discord) and launching the new trailer. www.youtube.com/watch?v=oIwI...

#roguelikedev #indiegames

@frumpydoodle.bsky.socialSep 30, 2026, 11:50 PM

The character classes of #AllWhoWander. The 10 basic classes each have their own skill tree. Five special classes start with two skill trees. Plus any class can unlock another skill tree during the game!

#gamedev #indiedev #indiegame #traditionalroguelike #roguelike #roguelikedev #turnbased #RPG

@gibbonfiendstudios.bsky.socialSep 30, 2026, 10:41 AM

Our lead artist @haybieyau.bsky.social has nailed the subtle UI animations for our inter-ship zone. The UI feels much more alive now!

Wishlist Hunt of the Reptorians on Steam: store.steampowered.com/app/2003770/...

#WishlistWednesday #gamedev #indiedev #roguelikedev #deckbuilder

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