BRUTAL, the framework behind RimWorld's Waylith engine, releases its source code
#SourceCodeRelease #GameDev #BRUTAL #RimWorld

BRUTAL, the framework behind RimWorld's Waylith engine, releases its source code
#SourceCodeRelease #GameDev #BRUTAL #RimWorld
The anatomy of a (Late) room...? | Rimtober day #15
#rimworld
Rimworld: I’m off on an Odyssey! #rimworld
And we're out of steel again. Live with #RimWorld on twitch.tv/shadeknight466 where we're trying to get more steel... Again... Especially after my entire mechband array was eaten by bugs! Come join in the chaos! #twitch #twitchstream #colonysim
Svolta per RimWorld: con l’aggiornamento 1.7 Ludeon Studios passa al motore proprietario Waylith. Prestazioni quadruplicate e piena compatibilità con mod e salvataggi. #Rimworld #gamingnews #Videogiochi
I'll get that mod list made soon. For now, let's test out 1.7 beta, huh? #Rimworld
#RobotVTuber #theLIVEunit #VTuber
www.twitch.tv/themaudunit
Thank you everyone who came in for the lore and stayed for the cursed drinking game!! XD
Special Thanks to @elkcrown.bsky.social and @sproutmage.com for the awesome raids!! oCo
We raided the sweet @bunnyhearted.bsky.social as they streamed some #RimWorld !! ^w^
Lets give them all some love!
Wir haben heute zu zweit #RimWorld im Multiplayer gespielt. Ist ne Mod, muss man nur über Steam Workshop einschalten, ggf in den Optionen noch personalisieren (zB Passwort) und schon gehts los! 😃
Rimworld Adventures. Naked Brutality playthrough, Losing is fun 220% difficulty, no pause. A new colony started last time, how will it fair tonight? Come along and find out! #Rimworld www.twitch.tv/mart0k
RimWorld 1.7 cambia Unity por Waylith Engine: promete acelerar la simulación entre 2 y 4 veces y mantiene mods y partidas guardadas. La compatibilidad de algunos equipos antiguos sigue sin concretarse. #RimWorld
Después de casi 230 horas al Rimworld, por fin he conseguido fabricar mi primer objeto legendario (es verdad lo de que el "especialista en producción" hace maravillas).
#rimworld
RimWorld is ditching Unity, Ludeon Studios are moving the game to their own Waylith Engine with update 1.7.
Tests showed a 2-4x performance boost: a build with 1,500 mods loads in 6 minutes instead of 14.
The anatomy of a house...? | Rimtober day #14
#rimworld
RimWorld is ditching Unity for its own in-house Waylith Engine, built by Ludeon Studios. Internal tests promise a multi-fold speedup: late-game colonies run 2.2x faster, and a modpack of 1,500 mods now loads in 6 minutes instead of 14.
We're live with #RimWorld, 1.6 for now, on twitch.tv/shadeknight466! We're trying to complete our colony rebuild today; new dorms, freezer, hopefully the new defences as well. Come join! #twitch #twitchstream #colonysim
RimWorld ditches Unity for its own Waylith engine and claims 2 to 4x speed with saves and mods intact.
https://criticalpixel.gg/articles/rimworld-drops-unity-for-its-own-waylith-engine-in-update-1-7-with-2-to-4-times-the-performance
#gaming #RimWorld #PCGaming
""We’re announcing update 1.7, which moves RimWorld from Unity to the Waylith Engine, our own in-house engine built by Ludeon Studios. The game looks and plays exactly the same, but in our tests performance is improved by 2-4x."