Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 04:27:01 EDT

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@otteumstudio.bsky.socialOct 16, 2026, 2:20 AM

Playing with a real-time day/night cycle in Unreal Engine and swapping materials live: glossy black, brushed iron, raw rock, clean white. Lighting does half the storytelling.

Tutorial Starwars_Final on Bad Decisions Studio. 🌗

#UnrealEngine #gamedev #realtimerendering

@khronos.orgOct 15, 2026, 3:26 PM

Call for submissions: Real-Time Shading Symposium 2027, Feb 11-12 in Kortrijk, Belgium, right after Vulkanised. Share your work on shading languages, neural graphics, tools, and production workflows. Proposals due October 25.
www.khronos.org/events/real-...
#RealTimeRendering #Shaders #Khronos

@futuregearai.bsky.socialOct 10, 2026, 12:01 AM

GHARP animates 3D human heads in real time from a few images and a driving expression signal, splitting offline identity reconstruction from lightweight on-device animation. The animation stage runs a small network…

#GaussianSplatting #MobileAI #RealTimeRendering
https://arxiv.org/abs/2610.10945

@sunstrikestudios.bsky.socialOct 5, 2026, 12:05 PM

Our first architectural visualization: a Florida high-rise district, built from scratch and rendered in real time in Unreal Engine 🏙️

The hero pass rises from street level over the towers in a single move.

#archviz #unrealengine #realtimerendering

@guvacode.bsky.socialOct 4, 2026, 2:57 PM

#ShaderVisualizer #GLSL #FFT #AudioVisualizer #Raylib #Pascal
#FreePascal #Lazarus #MusicVisualizer #RealtimeRendering #GLSLShaders

@gabrielsassone.bsky.socialSep 11, 2026, 7:35 AM

Really had fun with shadow system for the second edition of our book. I wanted the simplest Virtual Shadow system possible for pointlights: no software page tables, a feedback pass or a persistent page cache.
The secret is Mips and Sparse Residency!
#Vulkan #GraphicsProgramming #RealTimeRendering

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