Thanks for staying tuned, everyone!
- Watch my Devlogs on YouTube: www.youtube.com/@MonkanicsDev
- Join the Monkanics Discord Community: discord.gg/kRkvwdnaVz
- Support Monkanics' development on Ko-Fi: ko-fi.com/monkanics

Thanks for staying tuned, everyone!
- Watch my Devlogs on YouTube: www.youtube.com/@MonkanicsDev
- Join the Monkanics Discord Community: discord.gg/kRkvwdnaVz
- Support Monkanics' development on Ko-Fi: ko-fi.com/monkanics
Another important update is that Wackshop Games (LLC) is about to become a legal business in Ohio!!! I've submitted the paperwork, paid the fees, and have a plan once the documents go through.
This means A LOT. Both practically and personally.
I used to not be able to directly connect clients, because I didn't know how to easily swap between a direct connection and rerouting to my relay server. But now, I can actually do that! Ever since I've learned how to use Godot 4's StreamPeerTCP class.
As for my progress, I'm STILL working on netcode. However, I've had to do a small rewrite in order to support lobbies in multiple regions (US, EU, Asia, etc) by separating the main server and the data relay instances. I'm almost done with that.
In-universe, the bean-ana plants were bio-engineered alongside the monkanics and depend on them for their survival. They're yin and yang. Peanut butter and jelly. You get the idea.
Introducing: The Bean-ana Plant! (Drawn by @snailsnaps.bsky.social) In the bean-anza game mode, players will collect bean-anas from vines like these.
- Watch my Devlogs on YouTube: www.youtube.com/@MonkanicsDev
- Join the Monkanics Discord Community: discord.gg/kRkvwdnaVz
- Support Monkanics' development on Ko-Fi: ko-fi.com/monkanics
As for my progress, I'm still working on player movement syncing. There are an INSANE amount of moving parts, and I have to work through them one step at a time.
However, I surmise that Monkanics will be playable in about 1-2 months (Rough estimate).
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Introducing: The Bean Counter! (Drawn by @snailsnaps) Players use this structure to deposit collected bean-anas and score in the bean-anza game mode.
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Bean-ana GIF #3 (Animated by Snailsnaps)
Bean-ana Concept art (By Snailsnaps):
As for me, the server browser now works and player spawns are synced too! The next thing is replicating player movement.
Follow for more updates!
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me and the monkanics at 2am looking for bean-anas!
Anyways, this is the final concept of a Bean-ana (Drawn and animated by @snailsnaps): A super sweet bean/banana hybrid the Monkanics are obsessed with, and the main collectable of the Bean-anza game mode.
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As for my current progress, I've got lobby creation working and am now getting the gamestate (player positions, current map, etc) up and running.
Follow for more updates!
The bigger the scrap pile is, the more players will want to contest it around the map. Scrap plays a key part of Monkanics' map design.
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It's time to yap about scrap!
Scrap (as shown in this concept art by snailsnaps) is Monkanics' central resource used to repair inventions and heal the player. Acting as a health and ammo pack in one!
They come in 4 sizes: Tiny, Small, Medium, and Large.
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As for the art, this is the concept for the broken invention (by snailsnaps). Essentially what happens when any invention reaches 0% durability.
Follow for more updates!
I've now have all the pieces I need to make Monkanics playable again (netcode, map, player, etc). However, putting those pieces together is certainly a challenge. As most things in the codebase are autoload singletons.