Linktober 14: Knight
Miyamoto on why he was insistent on having Young Link in Ocarina, 2011.
Source: Iwata Asks
#Zelda, #Linktober
#OcarinaofTimeQuote
#MiyamotoQuote, #IwataQuote

Linktober 14: Knight
Miyamoto on why he was insistent on having Young Link in Ocarina, 2011.
Source: Iwata Asks
#Zelda, #Linktober
#OcarinaofTimeQuote
#MiyamotoQuote, #IwataQuote
Linktober 12: NPC
Miyamoto on how making the characters “enticing” is more important than plot, 1999.
Source: Shmuplations
#Zelda, #Linktober
#OcarinaofTimeQuote
#MiyamotoQuote, #OsawaQuote
Linktober 8: Triforce
Miyamoto on where Link's name came from, and the original vision for the Triforce, 2012.
Source: Hyrule Interviews (trans. from Gamekult)
Eno & Miyamoto on holding the jump button longer for more distance, 1996.
Source: Shmuplations
Miyamoto on how there are still plenty of possibilities in games, 1989.
Source: Shmuplations
Miyamoto on “acting like a producer” and relinquishing creative control on Ocarina of Time, 1999.
Source: Shmuplations
Aonuma on being invited to work on Zelda “for a spell” and the dungeons he designed for Ocarina, 2011.
Source: Iwata Asks
Aonuma on his advertising ambitions and karakuri dolls, 2003.
Source: GameSpy
Miyamoto on how Ocarina was built to evoke nostalgia, 2003.
Source: Nintendo Prime