Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

PhotosVideosAllPeople
LatestRanked
@mausthekat.bsky.socialOct 14, 2026, 3:58 PM

In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron.

I'm not very good at this, so please like/share/whatever as appropriate.

mausthekat.itch.io/mausitron/de...

#retro #gamedev #steam #itch

@mausthekat.bsky.socialOct 13, 2026, 6:11 PM

I've just published the itch.io page for #Mausitron at mausthekat.itch.io/mausitron and imported its devlog.

Mausitron is my upcoming #Quazatron, #Paradroid and #Magnetron -inspired action #roguelite game, that will eventually be coming to #itch.io and #Steam.

#retro #zxspectrum #c64 #gamedev

@mausthekat.bsky.socialOct 12, 2026, 10:22 PM

I've been feeling a bit off-color the last few days with some kind of bug, so I decided to go easy on myself and put together a trailer for my Quazatron/Magnetron/Paradroid-inspired #Mausitron.
#retro #gamedev
It will be available on #steam and #itch, eventually, hopefully.

youtu.be/RTVaifoYHeA

@mausthekat.bsky.socialOct 12, 2026, 5:10 PM

I really like how this #Mausitron render came out.

(Now with taggy goodness: #retro #gamedev)

A small grey robot with cat-ear antennae (M4US the K.A.T - Kernel Attack Trojan) stands on a glowing cyan grid floor, facing a towering dark octagonal structure ringed with red neon (the KERNEL of AIMos, the rogue A.I.). A single red eye blazes near the top of the tower, lighting the robot from behind and casting its long shadow forward. Below, the word MAUSITRON in chunky grey letters with a cyan glow.
@mausthekat.bsky.socialOct 7, 2026, 4:22 AM

I decided to redesign the main player avatar.

Meet M4U5 the K.A.T (Kernel Assault Trojan), the reluctant hero of #Mausitron.

#retro #gamedev

Three views  (front, left, in-between front and left) of the new player avatar design. It's a flattened TV shaped head with small antennae reminiscent of cat ears on top of a elliptical cylinder body, resting on an inverted cone for its base.
@mausthekat.bsky.socialOct 6, 2026, 2:03 AM

So, my testing victim was complaining about the #Mausitron Grapple sub-game being a bit tricky to understand at first. So, I graciously decided to add some tutorials.

Thank you for your attention in this matter.

#retro #gamedev #python

youtu.be/IuMwK4VCsEM

@mausthekat.bsky.socialSep 28, 2026, 2:12 AM

It turns out that the #Mausitron tunnel sub-game is a lot more fun than I expected, so I turned it into an endless mode.

#retro #gamedev

youtu.be/4eDKrcfK3kY

@mausthekat.bsky.socialSep 26, 2026, 7:27 PM

I've been working on a #Mausitron minigame for the first time you take a particular transporter route between sectors.

#retro #gamedev #screenshotsaturday

youtu.be/ddaNYtmxmUI

@mausthekat.bsky.socialSep 25, 2026, 2:16 PM

I took this screenshot while doing some depth buffer diagnostics for #Mausitron.

"Welcome to Silent Mausitron"

Spooky.

#gamedev #retro #SilentHill

"Welcome to Silent Maustron"

Rendering the depth buffer of Mausitron looks like a fog shrouded version of the level, very reminiscent of the Silent Hill look.
@mausthekat.bsky.socialSep 21, 2026, 3:22 AM

I'm adding "data caches" (unless I can think of a better name) to #mausitron that need to be unlocked via yet another minigame to get various goodies.

This unlock minigame was my original prototype for the grapple game. I think it's better this way though.

#retro #gamedev

youtu.be/Q53Rh2GYoDY

@mausthekat.bsky.socialSep 17, 2026, 9:56 PM

#Mausitron is starting to look like an actual game!

Here's a play-through of the (admittedly easy) Sector 1.

#retro #gamedev

youtu.be/mD2l9c9A6jc

@mausthekat.bsky.socialSep 15, 2026, 9:36 PM

I've got the basics of the Data Recovery (fishing) minigame sorted. All games should have a fishing minigame!

I definitely have to tone down the electric arcing sound effect, but I've got the visuals pretty much where I want them.
#mausitron #retro #gamedev #fishing-minigame

youtu.be/BOn8EjpzXJA

@mausthekat.bsky.socialSep 14, 2026, 6:06 PM

There we go. This one looks less like the robot is pissing in the pool.

youtu.be/Qfld6olkPEk

#retro #gamedev #mausitron

@mausthekat.bsky.socialSep 14, 2026, 3:15 AM

So, I'm working on a specific feature and... I think I'm going back to the drawing board with this one.
#mausitron
#retro #gamedev #whoops
#nicedayforpissing

It looks like the bloody robot is pissing into the water!
@mausthekat.bsky.socialSep 12, 2026, 2:22 AM

You Lost The Game.

#mausitron #gamedev #retro

www.youtube.com/watch?v=vWQi...

@mausthekat.bsky.socialSep 9, 2026, 3:52 AM

I decided to see what the #mausitron engine could handle and played around with the camera positioning a bit. Not really practical for play, but I think it looks cool.

#retro #gamedev

CORE LEVEL TEST
youtu.be/i-QIGY3waWU

@mausthekat.bsky.socialSep 7, 2026, 10:58 PM

It's a bit long at twenty minutes, but I've put together a rough playthrough video of the first sector of #Mausitron. Feel free to have a skim through and let me know what you think.
#retro #gamedev

youtu.be/21oF82lMs40?...