In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron.
I'm not very good at this, so please like/share/whatever as appropriate.

In the pursuit of this whole "drumming up interest" marketing thing, I've updated the #devdiary for my #paradroid / #quazatron -inspired game, #mausitron.
I'm not very good at this, so please like/share/whatever as appropriate.
I've just published the itch.io page for #Mausitron at mausthekat.itch.io/mausitron and imported its devlog.
Mausitron is my upcoming #Quazatron, #Paradroid and #Magnetron -inspired action #roguelite game, that will eventually be coming to #itch.io and #Steam.
I've been feeling a bit off-color the last few days with some kind of bug, so I decided to go easy on myself and put together a trailer for my Quazatron/Magnetron/Paradroid-inspired #Mausitron.
#retro #gamedev
It will be available on #steam and #itch, eventually, hopefully.
I really like how this #Mausitron render came out.
I decided to redesign the main player avatar.
Meet M4U5 the K.A.T (Kernel Assault Trojan), the reluctant hero of #Mausitron.
So, my testing victim was complaining about the #Mausitron Grapple sub-game being a bit tricky to understand at first. So, I graciously decided to add some tutorials.
Thank you for your attention in this matter.
It turns out that the #Mausitron tunnel sub-game is a lot more fun than I expected, so I turned it into an endless mode.
I've been working on a #Mausitron minigame for the first time you take a particular transporter route between sectors.
I took this screenshot while doing some depth buffer diagnostics for #Mausitron.
"Welcome to Silent Mausitron"
Spooky.
I'm adding "data caches" (unless I can think of a better name) to #mausitron that need to be unlocked via yet another minigame to get various goodies.
This unlock minigame was my original prototype for the grapple game. I think it's better this way though.
#Mausitron is starting to look like an actual game!
Here's a play-through of the (admittedly easy) Sector 1.
I've got the basics of the Data Recovery (fishing) minigame sorted. All games should have a fishing minigame!
I definitely have to tone down the electric arcing sound effect, but I've got the visuals pretty much where I want them.
#mausitron #retro #gamedev #fishing-minigame
There we go. This one looks less like the robot is pissing in the pool.
So, I'm working on a specific feature and... I think I'm going back to the drawing board with this one.
#mausitron
#retro #gamedev #whoops
#nicedayforpissing
I decided to see what the #mausitron engine could handle and played around with the camera positioning a bit. Not really practical for play, but I think it looks cool.
CORE LEVEL TEST
youtu.be/i-QIGY3waWU
It's a bit long at twenty minutes, but I've put together a rough playthrough video of the first sector of #Mausitron. Feel free to have a skim through and let me know what you think.
#retro #gamedev