Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 00:38:50 EDT

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@slothlikeman.bsky.socialOct 16, 2026, 4:00 AM

Day 3 - Procedurally generated terrain, camera rotation and some critters.

I'm using Claude Code to do most (if not all) the heavy lifting here as (pseudo) 3D and shaders are not my forte.

Still trying to decide on what the game is, but I know collecting biomass is pivotal.

#gamedev #love2d #lua

@thedavesdevlog.bsky.socialOct 15, 2026, 3:32 PM

Behind the memes, there’s an actual game. 🎮

First look at Realmlet (Tactical/4X, LÖVE2D). Bot vs Bot stress-testing pathfinding while I sip cold coffee. ☕

In a Tactical/4X, what matters more: winning individual battles, or overall strategy?

#gamedev #indiedev #love2d #lua #pixelart

@thedavesdevlog.bsky.socialOct 14, 2026, 3:31 PM

You’re my rubber duck now, bitches!!!
The Dave’s Devlog is officially live!
🎮 #gamedev #indiedev #love2d #lua #TheDavesDevlog #studiolife

A man with a dark beard and sunglasses, wearing a brightly colored retro purple, yellow, and blue jacket, is seen from a three-quarter back view against a solid yellow background. He is looking over his shoulder with a mischievous smile, holding up a small blue rubber duck with a bright pink beak in his left hand as if consulting it.
@digitalgems9000.bsky.socialOct 14, 2026, 11:00 AM

Live Coding to Demi Lovato - Neon Lights | SAVED! :D

youtube.com/shorts/Vb3fu...

#coding #livecoding #demilovato @demilovato #nostalgia #fypシ゚viral #shortsfeed #shorts #love2d #lua @robertoierusalimschy942 ​

@thedavesdevlog.bsky.socialOct 12, 2026, 8:59 AM

Something stupid is compiling.
Day 0. Stay tuned.
🎮 #gamedev #indiedev #love2d #lua #TheDavesDevlog

A developer seen from behind, wearing a colorful retro track jacket, sitting in a dark room facing three computer monitors. The vertical left monitor displays lines of code, while the other two show map editors and game interfaces. Above the setup glows a bright cyan neon sign reading "THE DAVE'S DEVLOG !". A pink Mogu Mogu drink sits on the desk to the left.
@foppygames.bsky.socialOct 11, 2026, 5:19 PM

Inspired by developer 'glitchapp' on Codeberg who made a mobile port with day/night cycle of my game Max Downforce, I am adding a day/night cycle to my own version as well. It is not finished yet but the sun is in place. I plan to make a few more additions to the game. #gamedev #love2d

@jakedravioli.neocities.orgOct 11, 2026, 1:17 PM

Update on Smash Thru!: It now has a WEB BUILD on the itch page! Play before you buy! Check it out here: jakedravioli.itch.io/smash-thru

#indiedev #love2d #gamedev #indie #brickbreaker #retrovisuals #nostalgia

@jakedravioli.neocities.orgOct 10, 2026, 6:15 PM

Alright, it's release day!

SMASH THRU! Is now available on Windows and Android as of RIGHT NOW. Yes, SERIOUSLY!

Buy for £2.99 here: jakedravioli.itch.io/smash-thru

#indiedev #gamedev #indie #love2d #itchio #itch

@funkymonkeyjay.bsky.socialOct 10, 2026, 2:52 PM

here's a mockup for a save select screen for my 2d platformer project, more context in alt text!

[ #gamedev | #indiedev | #platformer | #love2d | #LoppyPlanetHopper | #mockup ]

A relatively simple save select screen, containing the following information:
* A thumbnail showing the last level you played on.
* A bar representing the level of completion on that save.
* The amount of collectibles you've obtained, with a mint-green hexagon shaped icon.
* The amount of levels/secret exits gotten, represented with a red battery icon.
* The total score, represented with a yellow trophy.
* 4 icons representing the playable characters, with the currently selected character highlighted with their main color.
* 7 currently empty icons meant to represent the 7 main planets of the game, their icon is meant to be shown once the main objective has been met (i.e. beating the boss of that planet).

Three save files are shown, with two buttons at the bottom, one to access the settings screen, and the other to exit out of the game.
@pinguimcartola.bsky.socialOct 6, 2026, 1:16 PM

Mais um vídeo sobre LÖVE 2D + LDtk.

Dessa vez mostrando como estruturar classes para representar as entidades criadas dentro do LDtk e facilitar o processo de desenvolvimento.

#love2d #gamedev #indiedev

youtu.be/3NKAMyHgRqU

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@chainballgame.bsky.socialOct 6, 2026, 11:59 AM

We made football... but with chainballs.. It escalated quickly. 💥
Chainball is a physics sports game, with couch co-op for up to 8 players, plus online. Wishlist on Steam:
store.steampowered.com/app/5107510/...
#gamedev #indiedev #indiegames #love2d #steam #voxels

@digitalgems9000.bsky.socialOct 5, 2026, 6:51 AM

Live Coding to Egypt Central - Leap of Faith 💗

youtube.com/shorts/V4o3_...

i added a little progress bar countdown timer for the trigger. this is for the peeps that like these vids! appreciate it!

#coding #programming #nostalgia #lua #love2d #shortvideo #fypシ #foryou

@rostok.bsky.socialOct 4, 2026, 11:40 AM

#gamedev is a slippery road

#indiegame #indiedev #pico8 + #love2d = #picolove #screenshotsunday

@phluxjr.netOct 2, 2026, 3:15 PM

oh yeah i updated mire last night:

- added indicator on the turn before atty (fun fact: that's the @ symbol you play as) swings their sword
- make low hp darkness less intense
- visual arrow reflections from the mirror shield

#gamedev #indie #indiedev #mire #love2d #roguelike

phluxjr.itch.io/mire

@apeofhumanvariety.bsky.socialSep 30, 2026, 3:51 PM

Soft body simulation in #love2d

@pinguimcartola.bsky.socialSep 29, 2026, 2:38 PM

Mais um vídeo de LÖVE 2D. Dessa vez explicando como aproveitar a IntGrid do LDtk pra implementar um pathfinding pros nossos inimigos utilizando a biblioteca love2d.org/wiki/Jumper

#love2d #gamedev #indiedev #tutorial

youtu.be/1AJGJSyitQ8

Photo, no description
@phluxjr.netSep 28, 2026, 7:49 PM

new update for mire!
tl;dr: controllers.

#indie #gamedev #love2d #indiedev #roguelike

@alexjgriffith.itch.ioSep 28, 2026, 12:39 AM

I'm in the process of the pulling the editor I wrote for Purgo into a stand alone library.

#gamedev #pixelart #love2d

@zinkem.bsky.socialSep 27, 2026, 5:59 PM

Authored with #love2d in <10 minutes using ~50k #claude tokens

🏗️No modelling
👩‍💻No coding
💯One 63 token input prompt

Who needs #unity? #ue5?

#gamedev #indiedev #videogames

@vteromero.bsky.socialSep 27, 2026, 6:51 AM

Transition animation ✨
#indiedev #gamedev #indiegame #wip #love2d

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