What makes an ordinary place feel wrong? ANOMALITH producer Gai Kidokoro talks Showa-era influences, survival gameplay, and how player feedback changed the controls. #ANOMALITH #FuRyu #GamingInterviews #gamedev

What makes an ordinary place feel wrong? ANOMALITH producer Gai Kidokoro talks Showa-era influences, survival gameplay, and how player feedback changed the controls. #ANOMALITH #FuRyu #GamingInterviews #gamedev
From Guerrilla and Horizon Zero Dawn to GRIP, Speed Freeks and finally his own game. Simen “Nemi” Stroek talks solo development, Unreal Engine, rhythm racing, ADHD and building Pulse Drive. #PulseDrive #IndieGames #GameDev #GamingInterviews