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@gameuxsummit.comOct 14, 2026, 3:28 PM

As our masterclass day ends, the #GameUXsummit 10-year anniversary officially wrapped up! What a wonderful journey it has been and such a great way to celebrate the anniversary with the warmth of Malaysian hospitality (& food!!). Huge thanks to our sponsors, speakers, hosts, & volunteers. And YOU! ❤️

Photo of large group of people (speakers, hosts, volunteers) posing joyfully on stage, waving, while we see the Game UX summit 10th edition slide projected behind.
@celiahodent.comOct 13, 2026, 10:38 PM

Playse stay safe if you’re in Kuala Lumpur or in the smoke area from the Indonesian wildfires. #GameUXsummit.
If you’re a #GUXS participant, please help spreading this info to fellow participants. Thank you 🙏🏼

@gameuxsummit.comOct 13, 2026, 10:29 PM

Dear ‘26 summit participants still in Kuala Lumpur today, the air is currently unhealthy to breathe (there are multiple wildfires in Indonesia). Avoid going outside, close doors and windows, and try to find a N95 mask if you have to go outside. Please stay safe.
#GameUXsummit #GUXS

Screenshot of IQAir website for Kuala Lumpur showing that the index is at 196 at 5am on Oct 14th, unhealthy. The forecast shows that’s it’s going to stay at that unhealthy level at least until 1pm.
@gameuxsummit.comOct 13, 2026, 9:46 AM

And it’s already time for our closing #GameUXsummit keynote! As thunder roars outside, we listen to Frederic Markus, President of Feerik Games, telling us about his #gamedev story: “In My Tree”.

Fred Markus on stage standing in front of his title slide.
@gameuxsummit.comOct 13, 2026, 9:14 AM

Now on the #GameUXsummit stage, Xingyu Zhang & Fan Yi, Game UX researchers at Tencent, present “Field Notes: UX research methods and cases in Chinese mobile games”.
#ux #gamedev #GUR

Fan Yi, waving, and Xingyu Zhang on stage presenting their title slide.
@gameuxsummit.comOct 13, 2026, 8:12 AM

*drum roll though no pyrotechnics* Now at the #GameUXsummit, Greg Haynes, Principal UI/UX Artist at PlayStation Studios, takes the stage to tell us about “Scaling #Accessibility Through Shared Language”
#a11y #ux #gamedev

Greg Haynes on stage showing his tie slides. It features main characters from Sony PlayStation games.
@gameuxsummit.comOct 13, 2026, 7:39 AM

Now on the #GameUXsummit stage, Kate Fomina, UI/UX Creative Director at UX is Fine, presents “The UX Unicorn Myth: Staying sharp in an industry that wants everything”.
#ux #gamedev

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@gameuxsummit.comOct 13, 2026, 7:36 AM

It’s PechaKucha time!! For this session, we have 2 speakers: Yi Chyuan Foo, Digital Media Design Lecturer at The One Academie and Lydia Ho, Game & Narrative Designer.
#GameUXsummit

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@gameuxsummit.comOct 13, 2026, 6:25 AM

Next up we have Streamline Studios’s Stefan Marcus Baier, Co-Founder & Director of Development, and Andrew James, Publishing & Release Manager presenting “One Game, Six Audiences: Evolving the UX of Upin & Ipin Universe”.
#GameUXsummit #ux #gamedev

Stefan Marcus Baier and Andrew James on stage in front of their title slide
@gameuxsummit.comOct 13, 2026, 5:55 AM

Fabiana Mascolo, Senior UI/UX Designer at Fenris Creations (formerly CCP Games) kicks off the Day 2 afternoon session with her talk “Turning feedback into features: How UX shaped EVE Online’s new map from discovery to delivery”.
#GameUXsummit
#ux #gamedev

Photo of Fabiana Mascolo on stage with her title slide showing.
@gameuxsummit.comOct 13, 2026, 3:32 AM

Now on the #GameUXsummit stage is Luis Duarte, Principal User Researcher at PlayStation Studios, talking about “Insights Assemble: The research strategy behind Marvel Tōkon: Fighting Souls”.
#UX #GUR #gamedev

Photo of Luis Duarte on stage while his title slide is showing.
@celiahodent.comOct 13, 2026, 2:21 AM

I’m proud to support @takethis.org and my friend @kindofstrange.com’s important work.
#GameUXsummit #gamedev #mentalhealth

@gameuxsummit.comOct 13, 2026, 2:16 AM

We now have Ubisoft Montréal’s Aurélie Bosc, Associate Producer, and Thomas Bodin, Senior UX Designer, presenting “Navigating UX and Game Design Collaboration in a Live Game Environment”.
#GameUXsummit #GUXS #UX #gamedev

Photo of Thomas Bodin and Aurelie Bosc presenting their title slide
@gameuxsummit.comOct 13, 2026, 2:03 AM

We open Day 2 talks with a keynote by Shafiq Husein, CEO of Gambir Studio & President of Asosiasi Game Indonesia, telling us about #gamedev in Indonesia and covering “Culture’s Value & Impact for Games”.
#GameUXsummit #GUXS

Photo of Shafiq Husein on stage while his title slide is showing
@gameuxsummit.comOct 13, 2026, 1:47 AM

Welcome to the #GameUXsummit Day 2! We start the day with a short message from @takethis.org ‘s director Tara J. Brannigan. Mental health in #gamedev is more important now than ever before. Take This provides resources to support you. Reach out!
#mentalhealth

Photo of Charissa Ong on stage while a video of Tara Brannigan is playing. On top of the sceen, it says: “A message from Take This director, Tara J. Brannigan”. 
Photo of Charissa Ong on stage while the slide behind introduces takethis.org with a screenshot of their website and it also says “Connect with Tara on Linkedin” with a QR code.
@celiahodent.comOct 12, 2026, 9:18 AM

It’s going soooo fast!! So excited to have my friend Evva keynoting at the #GameUXsummit ☺️

@gameuxsummit.comOct 12, 2026, 9:16 AM

It’s already time for our closing keynote for Day 1 of the #GameUXsummit! Evva Karr, CEO at Glitch & partner at Moonrise Fund is taking the stage to explain that “The Next Decade of Games Will Be Built With Players, Not For Them”.
#ux #gamedev

Evva Karr on stage, next to the title slide. Evva Karr on stage while the slide behind introduces them. We can see a photo of Evva smiling.
@gameuxsummit.comOct 12, 2026, 8:41 AM

Michelle Choi (PlayStation) now takes the #GameUXsummit stage to talk about “Crafting UI for Marvel Tōkon: Fighting Souls”
#UX #gamedev

Michelle Choi on stage while her title slide is showing
@gameuxsummit.comOct 12, 2026, 7:52 AM

Let’s now talk about #accessibility at the #GameUXsummit with Chloe Hodgson (freelance) and Józef Kulik (PlaytestCloud) with their talk “All Aboard: Inclusive Playtesting for Small Teams”.
#a11y #ux #gamedev #inclusion

Chloe Hodgson & Józef Kulik on each side of the stage. In the center, the slide shows the title of their presentation and their names.
@gameuxsummit.comOct 12, 2026, 7:43 AM

Kate Edwards (@geogrify.com) just gave us a PACKED presentation on why culturalizarion matters in #gamedev and how to do it right in her talk “Designing for Cultural UX: Maximizing the Global Appeal of Your Game”.
#GUXS #GameUXsummit

Kate Edwards on stage. The slide behind says “Exploring the interaction between what is real, what is represented, and what is perceived”.
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