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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 07:19:27 EDT

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@progressone.bsky.socialOct 12, 2026, 12:03 PM

🎮 Blueprint a Game for You in Unreal Engine!

Professional UE4/UE5 programming — mechanics, prototypes & multiplayer.

⭐ 5.0 (876 reviews) · 7 orders in queue · From $165 · Top Rated · Vetted Pro

go.fiverr.com/visit/?bta=2...

#UnrealEngine #GameDev #UE5 #Blueprint #GameProgramming

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@yecats131.bsky.socialSep 29, 2026, 2:30 PM

It can be hard to figure out what's wrong with an update loop because a normal breakpoint will stop every single frame. Here's how to use conditional breakpoints instead.

#gamedev #unity3d #indiegamedev #csharp #gameprogramming #gamedevelopment

@yecats131.bsky.socialSep 24, 2026, 2:14 PM

Today's tip dives a bit into Awake, Start, and OnEnable. These are important monobehavior methods that have different triggers and timing.

#gamedev #unity3d #indiegamedev #csharp #gameprogramming

@yecats131.bsky.socialSep 22, 2026, 4:36 PM

Good morning! Today's tip is all about how you can create extension methods to cleanup redundant code and make it much easier to read.

#gamedev #unity3d #godot #csharp #gameprogramming #indiegamedev

@devtodevpodcast.bsky.socialSep 11, 2026, 9:13 AM

Steven Dwyer's first pro games job was Sonic Riders. After a year and a half of crunch, his manager woke him at his desk — game approved. Steven stood up and quit, half-asleep.

Find Dev to Dev here: linktr.ee/DevToDev
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#DevToDevPodcast #gameindustry #crunchculture #firstjob #gameprogramming

@lazulidev.bsky.socialSep 9, 2026, 10:08 AM

Purrliament, a love2d based game, is now up in my website. Watch as cats socialize, govern, have their own family and more. #indiegamedev #gamedev #gameprogramming #gamedevelopment #indie #videogame #cats

You can download Purrliament at our official game page: kirinoyastudios.itch.io/purrliament

@arzi.mastodon.gamedev.place.ap.brid.gySep 8, 2026, 9:26 AM

Making your own engine (or "engine") you get to decide all the fun stuff like "do I get the current state by a singleton instance like Engine::get_current_state() or should each game object carry that information with them?"

#gamedev #programming #gameprogramming