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Dev log entry of semi formed golem and its crushed ice attack. Btl and the icey depression area.

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Dev log entry of semi formed golem and its crushed ice attack. Btl and the icey depression area.
Bosses 4 the Icey depression area Design still WIP n I am still deciding on the battle behavior n strategy
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#indiegame #trailer
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The draeik boss and its charge attack. Plus here I setup the battle in a different area of these woods.
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📋 ¡Buscamos productor/a para REDIRECTOR! En Broken Tornado Games buscamos una persona organizada que ayude a planificar tareas, hacer seguimiento del desarrollo y preparar futuras etapas de nuestro videojuego indie.
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Dev log entry of Eights Aqua Magic call. Because of my inexperience w dev I broke this n need 2 recreate.
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Dev log entry of semi formed golem and its crushed ice attack. Btl and the icey depression area.
youtube.com/shorts/kEZrX...
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The draeik and its magic fire blast attack. Plus more from the place in the woods.
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Coliuhqui ult attack dev log entry Pair of twin bosses from icey depression
A problem I'm seeing a lot lately in AAA is that projects don't really know what to do when the budget gets cut.
What we often get is a sub-par but complete feature set, but what if we just had less? Would you prefer a smaller but higher quality game from AAA?
Most producers find out Nintendo Lotcheck takes 30 days during the launch crunch. That's the wrong time.
I am a solo dev for this top-down quirky RPG where you battle crow mutants AND also depression!
Check it out on GAMEJOLT or ITCH
gamejolt.com/games/crowsa...
fanimatorofficial.itch.io/crowsarecool
#indiedev #rpg #gameproduction
Found some (un)intentional gamedesign while testing.
Are you hyped for the Crystal Blitz Skeleton Update?
#minecraft #gameproduction #gamescreenshot
Scope creep is 30 small reasonable decisions made independently. Each one below the threshold of alarm. New post covers the change request process, MoSCoW triage, and how to cut a feature without breaking the team.
Ship It: Making Dead Space Fast
Wright Bagwell on Alternate Worlds.
The full conversation with Wright Bagwell → https://bschneidmtg.substack.com/p/wright-bagwell
I’m now coming to the end of my second week at @pitstop-audio.bsky.social in my new role as Pre-Production Assistant!🥳
It’s so nice to be working on games again, and I’m back in an audio team!🎉
#games #gameproduction #productionassistant #videogames #audio
Spreading buffer across every iteration means it's gone before you need it. One protected block, late in the schedule, is harder to erode.
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For those interested in the #indiegame development process, check out our dev diaries from Lab 77's development:
www.distilled-productions.com/dev-diaries?...
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