Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@sovga.bsky.socialOct 15, 2026, 3:31 PM

📄 Our School.VideoGameAudio.com #FMOD 2.03.15 game audio course overview for November 2026 with new learning material added. All courses (FMOD, Wwise, Unity, Unreal & Pd) use middleware updated within last two months.
📝 Sign-up : School.VideoGameAudio.com

FMOD Demo Reel 500 - Sep 2026 

Dashboard  /    My courses  /  FMODSep2026 

       Use FMOD Studio 2.03.15 with this course 

       Class Forums 
    Add a month of enrolment  

       SoVGA Code of Conduct 

       Instructor Dialogue 

       TA Dialogue 

  Week 0 

       Getting started with FMOD Studio 

       FMOD Essentials: Tier 1 

       Complete Profile 

       FMOD Studio Online Manual Reference 

       Basics of Working with Video 

            OBS - Recording Game Play Video and Audio 

            Lossless Cut - Quick Video Editing 

            Handbrake - Advanced Video Compression 

            Blender - Basic Video Editing 

       Upload a short video introduction 
    Add a course add-on for coding, music, sound design or dialogue 

  Week 1 

       FMOD Studio Tutorial Videos: Basics 

            Navigating the Interface 

            Shortcuts 

            Search Functions 

            Item Properties 

            Events and Sheets 

            Action vs. Timeline Sheets 

            Instruments & Multi-Instruments 

            Assets 

            Trigger Behaviours 

            Parameters 

            Creative DSP Effects 

            Audio Channels 

            Managing Platforms 

            Automation and Modulation 

            Spatializer + Object Spatializer             Spatializer + Object Spatializer 

            Banks 

            Snapshots 

            Profiler 

            Nested & Referenced Events 

            Controlling the Mixer 

            Logic Tracks 

            Quantization 

            Sidechain, Wet/Dry Effects, Parameter Seek Speed, and Multiband 

            Source Control 

       Non-destructive Audio Editing 

       File Naming Convention for Video Games 

       Mini-Project : Footsteps 

       FMOD Essentials Quiz 

       Course Add-ons: Coding, Music ♩, Dialogue and Sound Design 
    Optional Add-On - Music Composition  

            Optional: Composing: Interactive Music - Project 1 
    Optional Add-On - Dialogue  

            Optional: Dynamic Dialogue - Project 1 
    Optional Add-On - Coding   

            Optional: Coding: Intro to C++ Coding - Project 1 

            Optional: Introduction to C# Coding with Unity+FMOD - Project 1 

       Optional: FMOD Visual Scripting Advantages 
    Optional Add-On - Sound Design  

            Optional: Sound Design - Project 1 

  Week 2 

       10 Game Audio Recording Tips 

       Recording Audio from Your Computer 

       Audio Delivery Format Convention 

       FMOD Studio Tutorial 

       Celeste Indie Game FMOD Studio Project 

       Optional: Reaper and FMOD 

       FMOD Studio + Unity 

       FMOD Studio + Unreal 

       Smart Presets 

       Send Effects 

       Snapshots 

       Seamless looping 

       Mini Project - Week 2 : Effects 

  Week 3 

       FMOD Studio Example Project Explained       FMOD Studio Example Project Explained 

            Introduction 

                 2D Events 

                 Multi Instruments, Randomization Types, Parameter Randomization, Spatializer 

                 Snapshots, Persistent Events, Sandbox, Health Implementation 

            Snapshot ADSR Fade In/Out 

            Sidechain Parameter, Async Loop Region 

            Scatterer Instruments, Seek Speed 

            Parameter Labels 

            Crossfades Using AHDSR 

            Parameter Value Editing 

            Event Submix Ducking, LFOs 

            Parameter Seek Speed 

            Interactibles, Start Offset 

            Randomize Start Offset, Master Track Randomization, Distance Parameter (LOD) 

            Parameter Hold on Play 

            Autostop Parameter AHDSR, Sequenced Sound, Automatic Weapon 

            Vehicles 

                 Engine Load 

            Music 

                 Unquantized Stingers 

                 Layered Music 

                 Branching Music 

                 Music Transitions 

                 Mixer VCAs 

            Reverb Effects Return 

            Mixer Group Snapshot 

       Nested Events 

       Crossfade Looping 

       Music: Magnet Regions 

       Music: Transition Regions 

       Introduction to Interactive Music with FMOD Studio 

       Adding FMOD to Unity 

       Adding FMOD to Unreal 

       Sidechaining 

       Optimization: Instances 

       Mini Project - Week 3 - Enemy Sounds 

  Week 4 

       Choosing Your Demo Reel 

       Making Transitions Smoother 

       Demo Reel Recording and Editing 

       Copying Audio and Instruments Between Projects 

       Testing Sounds Using the Sandbox        Testing Sounds Using the Sandbox 

       Live Update Mixing and "Hot Swap" Content 

       Mini Project - Week 4 - Weapon Sounds 

  Week 5 

       Final Project Overview 

       Starting Your Demo Reel Project 

       Profiling in FMOD 

       Creating Your Asset List 

       Using Real-time Game Connect with FMOD Studio 

       3D Game Kit: Project Start 

            3DGK: Snapshots and Parameters 

            3DGK: Adding Custom Ambience, Music & Reverb Areas 

            3DGK: Interactive Music 

       Cropout: Project Start 

       FMOD Case Study: Cult of the Lamb 

       FMOD Case Study: Mecha Ball 

  Week 6 

       Platform Optimization 

       FMOD Studio Integration with Unity 

       Demo Reel Audio: First Pass 

  Week 7 

       Demo Reel: Review #2 

       Demo Reel Editing 

  Week 8 

       Final Demo Reel Review 

       Postmortem 

  End of Course 

   End of course - Enrolments end on last day of the month (ex. February 29th at 11:59pm PST)
@jetpoweredgaming.itch.ioOct 7, 2026, 1:31 PM

#WishlistWednesday

Ever wanted to play a Great Dane or German Shepherd flying a fighter aircraft, stealing cargo off a moving train? If that sounds like your kind of game, check out Iron Dogs!

Demo is dropping in 5 days!

demo.jetpoweredgames.com

#indiegame #godot #blender #fmod

@dlaha.bsky.socialOct 6, 2026, 9:30 PM

10 days until release...

Today, I was setting up the adaptive music for the game's finale. But I won't let you hear it yet.

#DreadlineExpress #horror #train #fmod #lovecraftian

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@iasig.bsky.socialOct 6, 2026, 6:02 PM

Big news for game audio! IASIG sponsor FMOD has been acquired by Bose, bringing one of the industry's most widely used interactive audio platforms into a company with a long history of audio innovation. This is exciting news for game audio professionals.

Read more: buff.ly/6M5sjhm

#Fmod #IASIG

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@enunionteam.bsky.socialOct 4, 2026, 10:14 AM

The technical side of the game is ready. Right now, I'm polishing the game and adding all the necessary SFX.

By the way, as an audio engine, I'm using FMOD instead of the Unity audio system.

#GameDev #IndieDev #Unity3D #FMOD #GameAudio #IndieGame

A screenshot of the FMOD Studio interface showing an open audio project with sound design tracks and automation curves.
@newsen.bsky.socialOct 1, 2026, 12:53 PM

Bose Corporation Expands Audio Innovation by Acquiring Firelight Technologies #United_States #Framingham #Bose #Firelight #FMOD

@pavsab.bsky.socialSep 29, 2026, 11:15 AM

youtu.be/d_APFI9VlN4
Continuing in my endeavour to make the interactive side of game music at least as attractive as composing itself.

#adaptiveaudio #vgm #gamemusic #interactivemusic #fmod

@jetpoweredgaming.itch.ioSep 27, 2026, 12:25 AM

Iron Dogs demo submitted to steam for review...
Demo release date coming soon!
Join the playtest to play early,
join the discord and give feedback!

store.steampowered.com/app/4689350/...

#ScreenshotSaturday
#indiedev #solodev #gamedev
#godot #fmod #blender

@supertonic.auSep 22, 2026, 2:48 AM

An excerpt from Zander's interview with @sergioronchetti.bsky.social about the FMOD project for #cozycaravan. This clip is about making a nice clicky-sounding fishing reel.

#gameaudio #gamesound #sounddesign #indiegame #fmod

@jetpoweredgaming.itch.ioSep 21, 2026, 12:42 AM

Pushed out a new update for #IronDogs:
store.steampowered.com/app/4689350/...

Join the playtest now, and stay tuned for the demo release aimed for Steam Next Fest!

Changelog here:
jetpoweredgaming.itch.io/iron-dogs/de...

#indiedev #gamedev #godot #fmod

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@algorhythm.at.app.wafrn.netSep 5, 2026, 7:34 AM

Early concept art for ALGORHYTHM by @caramelcorgi.at.app.wafrn.net #gamedev #algorhythm #godot #fmod #furry #diversity #accessibility #wallpaper