I just published a big blog post about AI in art and game development. It's mostly focused about why I don't want to use it in Elysian Eclipse and also contains some takes from our team members. www.tumblr.com/wauzmons/830...

I just published a big blog post about AI in art and game development. It's mostly focused about why I don't want to use it in Elysian Eclipse and also contains some takes from our team members. www.tumblr.com/wauzmons/830...
You can now find creatures of your own species in the world! Just like in cell stage, they can spawn with slight color and size variations.
#ElysianEclipse V 0.6.4 is here!
This version is available to test for aquatic tier or higher supporters and will become completely free once the next version drops.
Patchnotes for all 0.6.x updates: www.elysian-eclipse.com#/wiki/V_0.6_...
Supporter Download: ko-fi.com/Post/Version...
Here's a showcase of the tackle and tail swipe abilities. Nugget doesn't seem very impressed. The update will release later today. www.youtube.com/watch?v=tZPq...
Nuggets can now be found roaming around the world! As always, they will serve as combat dummies. They often get stuck in the ground and will be catapulted into the air, if you touch them. It's very funny, but I'll sadly have to fix that.
It's been a while since I last posted. The update turned out to be much bigger than planned. I made a terrain populator tool that can not only spawn objects like plants and creatures, (stupid character limit)
The world generation has been expanded, so the plant editor trees and rocks are integrated into the terrain now. The next step will be to create more natural layouts and allow creatures to spawn too!