1 day until release!
Today I finished the cloud saves (last minute, I know). And we also wrapped up the launch trailer. It's going to be something special!

1 day until release!
Today I finished the cloud saves (last minute, I know). And we also wrapped up the launch trailer. It's going to be something special!
In today's 👻The Mourning Grind 👻we highlight the game #DreadlineExpress!
@dlaha.bsky.social #halloween #horrorgames
youtube.com/shorts/Qnlyr...
Tomorrow is going to be a horror feast!
My #DreadlineExpress is coming out alongside #TenebrisSomnia (@newblood.games) and #PenguinColony (@veselekov.bsky.social). What a lineup!
2 days until release...
Today I integrated most of the final localizations into the game. And the first reviews began to surface...
3 days until release...
Today I set up all the achievements, and then spent the last hour trying to unlock them. I think they'll be pretty interesting if that's your thing.
📰 Dreadline Express: O ‘Metroidbrainia’ de Horror Psicológico Que Chega ao Steam em Duas Semanas
#Notícias #DavidKonecny #DreadlineExpress #gamerscore
4 days until release...
Today, we are mastering the final audio in the sound guys' place.
5 days until release...
Today I'm polishing the closing credits, which are a little unusual. I've made things a little more complicated for myself again.
6 days until release...
Today I finished the very last remaining animation in the entire game.
Il deckbuilder horror Dreadline Express arriva su PC il 16 ottobre. Niente indicatori per massimizzare la tensione. Disponibile una demo a tempo limitato. #GiochiPC #DavidKonecny #DreadlineExpress #Indie
7 days until release...
We have such sights to show you! Today I put together an animation of this innocent-looking blanket...
8 days until release...
Lights, camera, action. Today I was recording a missing shot for the launch trailer. It took 15 takes. And I also fixed a rare bug with character falling through the floor.
9 days until release...
Today, I tried to figure out how the gauge needle should work. Oh, and also added a bunch of sound effects!
10 days until release...
Today, I was setting up the adaptive music for the game's finale. But I won't let you hear it yet.
11 days until release...
Today it's boring but useful stuff. I have expanded the sound settings to allow more precise volume control.
#DreadlineExpress #horror #train #creepy #lovecraftian #violin
12 days until release...
Today, I polished part of the grand finale, which I cannot show you. But I also added a creepy, faint singing voice in the hallway.
🆕 Dreadline Express llegará a Steam el 16 de octubre con su terror psicológico a bordo de un tren
@shorelinegames.bsky.social | #DreadlineExpress
Publisher #ShorelineGames and developer #DavidKonecny have announced that #firstperson #psychologicalhorror "metroidbrainia" #DreadlineExpress, will be launching for #PC via #Steam on October 16th, 2026.
Your small studio. Your big game. Old-school eyes.
Un convoglio a vapore attraversa una Terra devastata portando con sé ciò che resta della civiltà umana, ma arrivare a destinazione sembra ormai un concetto del passato. #DavidKonecny #DreadlineExpress
https://www.gamezilla.it/dreadline-express-lultimo-treno-dellumanita-parte-il-16-ottobre-su-steam/
13 days until release...
Today I was writing the credits and arranging buckets throughout the train.
#screenshotsaturday