Okay so we SLIGHTLY changed the time, it's 5:30PM EST! So like! Thirty minutes later than we said we would! But it'll still be here soon!

Okay so we SLIGHTLY changed the time, it's 5:30PM EST! So like! Thirty minutes later than we said we would! But it'll still be here soon!
Final "dev log" before the demo goes live TOMORROW AT 5PM EST! Not too much to show off, just playing the game and talking about what to expect. See you tomorrow!
The demo for #DollBrawl will be here in just three days... Let's talk enemies! You'll be seeing Oservi, Pitoo, Terazine, and Rubale all OVER the place... And they'll change just as much as you do! Every world you visit drastically changes their behavior. More in the alt text!
Hey look, it's that thing that's absolutely integral to the progression of the entire game! Across Doll Brawl, you'll unlock MANY abilities- but they start off average. What's a doll to do, then? Upgrade, of course!
So- this wasn't exactly worth a full dev log since it's just technical stuff, but I recreated the shader I use for making the expressions during renders in the actual game. I can now mix and match a hundred different pieces and even move the pupils freely.
Too much to describe, read the video description! Tl;dr: new lighting, new sounds, and combos have been upgraded substantially!
I'm still working on new enemies, but I quite liked how Rubale was looking so we made a simple version of the model viewer. I've always been a fan of modes that let you look at all the animations in the game.
Say hello to the Brawler Stance! This is your initial way of fighting off enemies. You start every new run with it, and you can upgrade its combos from a simple three hit combo all the way up to- well, just see for yourself.
Working on some real special animations, hopefully tomorrow's dev log is more... "Character action-y"! After all- it's why the game's called Doll BRAWL in the first place!