Destructible environment in Dungeon Crashers is feeling awesome! See link below for a new tutorial on preparing fractured models in Blender then bringing them into a playable Construct 3 demo for your own games.
Watch: youtu.be/SHFA1g2Zrjg

Destructible environment in Dungeon Crashers is feeling awesome! See link below for a new tutorial on preparing fractured models in Blender then bringing them into a playable Construct 3 demo for your own games.
Watch: youtu.be/SHFA1g2Zrjg
"Complete darkness, deafening silence.
Until suddenly... a spark."
#GameDev #IndieDev #PixelArt #Construct3 #TheIndustrialClamp
Teach the Enemies to Strafe...
š youtube.com/shorts/5khuP...
#indiedev #indiegame #gamedev #art #indiegamedev #fps #gaming #digitalart #nowplaying #screenshotsaturday #indiedevhour #construct3
I just published my first #construct3 addon: Smooth Follow.
A convenient way to replace instances where you would lerp() object positions!
Finished 3-E
- Added missing surroundings for the level
- Replaced all placeholder sprites
- Now Blood Moon slows down when exposed to direct light, which might help in escaping dead ends
Tried to use 3D lighting from Construct's beta on this level. There are many weird quirks when it's used for 2D sprites, so I'm not gonna use it and just will leave it as an experiment.
I'm making Dungeon Crashers, a 2.5D twin-stick dungeon survivor with roguelite progression.
Made in #Construct3
...and yes I spent way too much time getting this little scene mocked up in Blender š
The squad is growing! 𤩠Hereās another NEW hero from Donuts ānā Justice 2: Time Patrol!
Out of notable things - I added music to the level.
Everything else? You better see it yourself.
First look at level 3-E
Initially I had different plans for this level, but I really wanted for Blood Moon to chase Sputnik a little. The atmosphere is also appropriate for this.
We need to address the round elephant in the room... Replaced placeholder sprites for scissors and the whetstone power-up, added unique sounds for the Halfmoon and fixed some bugs related to animations for the boss.
New video! I wanted to cover a simple yet important nuance on how to handle 2D sprites in 3D for 2.5D games. I am using it for #DungeonCrashers and love how it turned out!
YT link below
WIP "bestiary" enemy icons
#pixelart #gamedev #ćććēµµ #IndieGameDev #construct3 #indiegames #indiedev #screenshotsaturday
(Posting earlier to avoid forgetting)
Several new ideas for the game coming right now. Here's also footage of new tracks replacing placeholder ones (still WIP)
š§µ More in thread!
#pixelart #gamedev #ćććēµµ #IndieGameDev #construct3 #indiegames #indiedev #screenshotsaturday
Apoyen este bullet-hell, es una mezcla de Titan Souls con Touhou y la dificultad de Hotline Miami. Hecho con el motor #Construct3
Testing a new #DungeonCrashers character - Cinder Cook... I think my favorite thing I added was his grill, which has a chance to flip a dish over as a buff pickup š„©
Working to get my Steam page up soon!
#gamedev Made in #Construct3
The secret boss looks a bit different...
Got the controller working in the pause menu and added some icons to make things a little more immediately readable (without having to read! š¤®)
The game also remembers your last selected button for each page, which was fun to program!
https:/https://pitigamedev.itch.io/alien-wreckage/pitigamedev.itch.io/alien-wreckage The complete version of #AlienWreckage is out on #itch.io
try the #demo directly from your browser
#indiegame #indiedev #indiegamedev #gamedev #roguelite #construct3 #roguelike #shooter #2D #pixelart