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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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@bugfactory.bsky.socialOct 16, 2026, 2:00 PM

Retreat or surrender?

You're winning. In our upcoming space strategy game, you can radio the enemy and demand either. Retreat: they keep their ships. Surrender: you capture them, but only after heavy losses.

Which do you demand?
In development. We also use AI tools along the way.
#gamedev #4X

A question card. At the top: RETREAT OR SURRENDER? Your fleet is winning. What do you demand over the radio? In the middle, an in-engine shot: a bulky alien warship with bone-white, ribbed plating is hit by several converging blue laser beams in front of a blue and green planet, with more alien ships around it. Below, two boxes with an OR badge between them: RETREAT, They leave with their ships, Says yes more often; SURRENDER, You capture their ships, Only after heavy losses. Small text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@bugfactory.bsky.socialOct 16, 2026, 8:00 AM

A Vyr Hive carrier breaks apart in our upcoming space strategy game.

One of the lines we wrote for the Vyr, the game's second species: “The Vyr do not surrender. A Vyr dies, and their siblings eat them. Both are sacred.”

In development. We also use AI tools along the way.
#gamedev #indiedev #4X

A bulky alien warship with ribbed, bone-like plating and a cluster of large round engine nozzles faces the viewer. A huge orange fireball blooms behind it, and a thin bright shockwave ring crosses the frame, against a dark blue, faintly starry sky. Small studio logo and text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@syt1976.bsky.socialOct 16, 2026, 6:21 AM

Was in #Florence a few weeks ago and accidentally snatched a photo of the menu screen of one of my favorite #4X games, Civ4. #Civilization #CivIV

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@dalekent.bsky.socialOct 16, 2026, 4:58 AM

The UI of Imperialist lost me a third of players!

But those who worked through it, had the one-more-turn itch.

This and much more analysed, after the Imperialist public playtest.

Demo coming soon ...

#Imperialist #4X #StrategyGames #GrandStrategy #PCGaming #IndieDev #GameDev #gameswithoutai

@bugfactory.bsky.socialOct 15, 2026, 2:00 PM

A black hole, up close, in our upcoming space strategy game. Watch the far side of the glowing disc: light bends around the hole, so it shows up arched over the top of the black shadow.

In-engine capture, in development.
#gamedev #indiedev #4X #godotengine

@bugfactory.bsky.socialOct 15, 2026, 8:00 AM

Ocean world or desert world: which one would you settle first?

In our upcoming space strategy game, an ocean world is rich in food and water but has little room for mines. A desert world has crystals and rare metals, but must import its food and water.

Work in progress.
#gamedev #indiedev #4X

Two in-engine views stacked. Top, labelled OCEAN – Food and water · few mines: a deep blue sea with bright sun glitter and a green coast with scattered trees in the upper right. Bottom, labelled DESERT – Crystals and rare metals · food and water imported: rippled golden sand dunes with a darker gravel patch on the right. A round OR badge sits between them. Text at the top: OCEAN WORLD OR DESERT WORLD? Which one would you settle first? Small text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@bugfactory.bsky.socialOct 14, 2026, 2:00 PM

A blue giant in our upcoming space strategy game.

How the game describes a system like this: “Lit by a young blue-white giant star that will consume itself in a few million years.”

In-engine capture, in development. We also use AI tools along the way.
#gamedev #indiedev #4X #godotengine

A huge, pale blue star dominates the center of the frame. Dark, jagged rocks of an asteroid belt cross in front of its lower half, against a dark blue, faintly starry sky. Small studio logo and text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@abovejerusalem.bsky.socialOct 14, 2026, 8:23 AM

ICAO: 739604

Flt: 4X-IHE AT76
Time: 2026-10-14 11:13:28 IDT
Min Alt: 2832 m
Min Dist: 25.51 km (94deg E)

planefence adsb adsbexchange flightaware

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@bugfactory.bsky.socialOct 14, 2026, 8:00 AM

All 16 planet types in our upcoming space strategy game, lined up in one test scene: Earthlike, jungle and ocean worlds, tomb worlds, iron and carbon planets, gas and ice giants, and more.

In-engine shot, work in progress.
#gamedev #indiedev #4X #godotengine

A grid of 16 planets, four by four, on a dark, faintly starry background, each labelled with its type: Earthlike, Ocean, Desert, Dry; Tundra, Ice, Barren, Volcanic; Toxic, Gas giant, Iron planet, Carbon planet; Jungle, Gaia, Tomb world, Ice giant. Title at the top: 16 KINDS OF WORLD, Every planet type, side by side. Small studio logo and text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@jamesrandall.bsky.socialOct 14, 2026, 6:50 AM

Nothing visual to show but I spent the weekend iterating on the #4x Annhexation AI. I wasn't happy with how it waged war. Too piecemeal, not enough satisfying conclusions.

I've got a set up so that the AI can play the AI and created tools to analyse the games

store.steampowered.com/app/4663920/...

@bugfactory.bsky.socialOct 13, 2026, 2:00 PM

Our rebuilt cruiser from behind, its four engines glowing.

An in-engine shot from the hangar screen of our upcoming space strategy game. Work in progress. We also use AI tools along the way.

#gamedev #indiedev #4X #godotengine

The rear of a white and grey warship fills the picture: four large round engines glow blue-white, with a tower-like bridge on top and small turrets on its sides, in front of the edge of a blue planet and a dark, starry sky. Small text at the top: BUG FACTORY · IN DEVELOPMENT.
@bugfactory.bsky.socialOct 13, 2026, 8:00 AM

Two suns in one system: a red star and its smaller white companion, with gas giants beyond them.

An in-engine shot from the system view of our upcoming space strategy game. Work in progress.

#gamedev #indiedev #4X #godotengine

Two stars in one system: a large glowing red sun fills the lower half of the picture, and just above it a smaller blue-white star flares with spiky light. Above them hang a purple banded gas giant and, behind it, an orange gas giant with a thin ring, surrounded by small cratered moons, on a dark red background. Small text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@rubymadhatter.bsky.socialOct 12, 2026, 4:00 PM

I start quoting a famous doctor and become the Medic.

#games #twitch #Vtuber #Tavernmaster #Gaming #Stellaris #Strategy #4x #scifi #ScienceFiction #story #viewerparticipation #StellarisEterna #SmallStreamer #LGBTQ #Neurodivergent #English #Tavern #StoryFocused #ChatInput

@bugfactory.bsky.socialOct 12, 2026, 8:00 AM

Ice world or lava world: which one would you colonize?

Two planet types in our upcoming space strategy game: a colony on the ice, and a glowing lava field. In-engine renders, work in progress. We also use AI tools along the way.

#gamedev #indiedev #4X #godotengine

Two in-engine views stacked. Top, labelled ICE: a grey industrial colony with towers, domes and solar panels on a white, snow-covered ice sheet with cracks. Bottom, labelled LAVA: a dark volcanic plain crossed by glowing orange cracks of lava, with a plume of smoke rising in the middle and rocky ridges at the edges. A round OR badge sits between them. Text at the top: ICE WORLD OR LAVA WORLD? Which one would you colonize? Small text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@omnisystems.ggOct 11, 2026, 7:01 PM

Ever wanted to grow your own army? 🌱 Well, you absolutely can with Eufloria Classic!✨️ Check it out (We even have a free demo)

store.steampowered.com/app/3254570/...

#GameDev #IndieDev #4X #IndieGameDev #IndieGame

@bugfactory.bsky.socialOct 11, 2026, 12:59 PM

The weather turns on one of our planets: the same valley under a clear sky, then in a rainstorm with lightning.

Two in-engine captures from the same spot, blended. Our upcoming space strategy game, work in progress. We also use AI tools along the way.

#gamedev #indiedev #4X #godotengine

@bugfactory.bsky.socialOct 10, 2026, 11:40 AM

This galaxy is the map: one continuous zoom out from the bright core to the whole spiral, in our upcoming space strategy game.

In-engine footage, partly sped up; interface and map markings hidden. In development.

#gamedev #indiedev #4X #godotengine

@bugfactory.bsky.socialOct 10, 2026, 8:40 AM

A black hole in our upcoming space strategy game. The black shadow and the thin ring of light around it come from how light bends near a black hole; the orange glow is an artistic choice.

In-game capture from the system view, in development.

#gamedev #indiedev #4X #godotengine #screenshotsaturday

A black hole seen at an angle: a black circular shadow edged by a thin bright ring, surrounded by a wide, tilted disc of glowing orange gas streaks on a dark, faintly starry background. Small text at the bottom: BUG FACTORY · IN DEVELOPMENT.
@sparkytdk.bsky.socialOct 9, 2026, 4:50 PM

Going live with Zephon, 1330pm EST 1030am PST www.twitch.tv/sparkytdk all are welcome @reboost.bsky.social #smallstreamer #twitchstreamer #youtubestreamer #goinglive #firstplaythru #Zephon #ProxyStudios #4x #strategy #scifi

@bugfactory.bsky.socialOct 9, 2026, 11:58 AM

One day on one planet: misty dawn, a bright morning, a thunderstorm, golden evening sun on the lake, then night.

In-engine shots of one valley, blended into a loop. Our upcoming space strategy game, work in progress. We also use AI tools along the way.

#gamedev #indiedev #4X #godotengine

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