Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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A 3DCG render of Katz from Courage the Cowardly Dog with a serious expression on his face, ears atop his head forming what almost looks like devil horns (in the dimly lit scene), resting his hands on a green table as he stars intently at the viewer. His expression is very much a 'is there something you want?', annoyed look an impatient teller may give a client. The background is blurred but shows a puke-green flowery wallpaper with a sign (behind Katz) that reads 'NO DOGS ALLOWED'.
A small wooden cabin with a steep turf roof stands in a wide autumn meadow under a blue sky with light clouds. Its walls are vertical weathered planks, dark grey-brown, framed by thick corner posts and diagonal braces. Heavy hewn barge boards cross above the gable, with a round ridge log on top. The cabin sits on a low plinth of rough grey stones with two big stone steps at the door. A wooden barrel, a stack of firewood and a small fence stand beside it. Pine trees and rolling hills in the background, blurred dry grass in the foreground.
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A wide dark charcoal reference sheet headed, on an orange band, 'TEXEL MATERIAL PALETTES' at the left and '24 RAMPS - 8 STEPS - CC0' at the right. Below it, twenty-four colour ramps are laid out in three columns of eight. Each ramp carries its name in a cream serif face at the left and its darkest and lightest hex codes at the right, written as a start arrow end, above a horizontal bar divided into eight equal blocks running dark to light. The left column reads Granite (#38383b to #b1aeb9), a cool grey; Marble (#4e4a48 to #f2f0e1), warm off-white; Slate (#262e33 to #7680a0), blue-grey; Redbrick (#3f1d20 to #c57e5b); Sandstone (#4a382d to #e8d68c); Loam (#140d0b to #806645), a very dark brown; Moss (#2a331a to #64a052); and Oakwood (#372017 to #ac8b48). The middle column reads Pine (#14211a to #548c87); Seafoam (#334c3b to #a0efd8); Deepwater (#0e1b27 to #353f92); Orchid (#4c2b48 to #ef86b7); Verdigris (#203f35 to #63bec5); Copper (#4c1c15 to #ec9c42); Gold (#4e3718 to #f5ef4a); and Steel (#3e4a4e to #c2d2f2). The right column reads Bronze (#392c16 to #afb344); Rust (#270d0b to #925a29); Ember (#501010 to #f98232); Torchlight (#3f200e to #c5a22c); Arcane (#2f224e to #ca6af2); Venom (#2d471e to #5ede62); Frostfire (#1a4c4c to #50aeec); and Bloodmoon (#3b1428 to #b93e4b). Every ramp visibly shifts hue as it lightens rather than simply getting paler. Across the bottom, a single full-width bar of twenty-four blocks is labelled '_all-midtones.gpl' at the left, with 'one mid step from each of the 24, for blocking out a scene' at the right. A footer strip reads 'PIXELKILN' on the left, '216 COLOURS - .GPL' in the centre and 'Z3ER1N.ITCH.IO/TEXEL' on the right.
Image showing Blender's viewport showing my current progress on the basic bot.
A cartoonishly stylized Mario, running away from a huge Chain Chomp character from the game series.
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Renamon from digimon in an alleyway. Work in progress, my computer does not like it when i try to render fur.
Cartoon-style 3D scene, showing a mix of the Mario and Mega Man game characters, standing on a green Mario game pipe.
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