google streetview environmental storytelling from my hometown in 2009

google streetview environmental storytelling from my hometown in 2009
I should play it in the editor. This is what it looks like so far. #leveldesign #unity3D
I started working on this hub blockout a few days ago. I'm still adjusting the spacing. It's something that I normally wouldn't make, but it feels a bit familiar. #leveldesign #Unity3D
slow progress today but having fun so im winning
#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping #source
always been unsettling how eyes follow you in hammer
im stuffing the kitchens with proxy meshes as we speak
(trying not to go too, too far but it helps me with a sense of scale)
Masterful difficulty design doesn't lower the bar for everyone—it creates organic ladders that empower players to conquer challenges at their own pace.
#GameDesign #LevelDesign #DifficultyCurve #Nintendo #GMTK #GameOveranalyzer #IndieDev #TheSynapticVoyage
Scrapped Idea of Ann being playable.
Should i make this a thing?
#BushyManGame #art #sketch #RPG #GameArt #sketch #creepy #kawaii #gamedev #indiegame #3Dplatformer #videogames #WIP #artmoots #leveldesign #bskyartist #Platforming #Indieplatformer
i ate some sizzling fajitas and it empowered me to create the plan for the kitchen idk if this makes sense to anybody else but i can see it in my head..
Another look at the Drained Oasis from the Desert Tax Haven course in Mega Golf
more slow progress on the main dining area but i am making progress and getting back into the groove which is the epic thing
#indiegamedev #gamedesign #sequencebreak #leveldesign #pixelart #ruinedcity
Schhhhh, secret skip
You don't have to know where everything goes in a game... YOU JUST KNOW. #digitalart #vectorart #avatar #gamedev #leveldesign
I have an idea for the #Quake #Halloween Jam. Something spooky, simple and different.
#horror #horrorgaming #leveldesign #gamedev #lowpoly
a bad brain day today but got some stuff done. after everything is properly finalised the placement of the banquettes and dining tables/chairs will be entirely different
Checkpoint for Half-Life 2 (Ep2)
I released it just over a week ago. Learned a LOT about advanced scripting, 3D asset creation and how difficult making something that allows for emergent gameplay can be.
It really should have been a mod, ideally on Mapbase so I could've used Vscripts. #leveldesign
The most awe-inspiring levels reveal their true nature when the architecture clicks: you aren't just navigating a maze—you are solving a living, breathing building.
#GameDesign #LevelDesign #BossKeys #GMTK #GameOveranalyzer #IndieDev #TheSynapticVoyage