Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 02:43:08 EDT

PhotosVideosAllPeople
LatestRanked
Load more
@lindwyrmstudios.bsky.socialSep 7, 2026, 11:28 PM

Biweekly Newsletter September 04/2026 (1 image, 1 link)

Transitions/Broadcast Link: imgur.com/a/mDV23FP

#TheLastSanctum #indiedev #gamedev #indiegamedev #ue5 #dragon #dragonart #survival #survivalgame #dragongame #unrealengine #animation #blender #3dart

Code & Misc

Reworked ground animation logic to flow more smoothly between movement states. 
Now interpolates between states linearly (within the state) using a piecewise function rather than scaling only from idle->state or smoothly across the entire graph
Still needs some tweaking, but feels closer to a finished-for-demo product. Now it looks more like realistic movement! Here's a clip showing off the change:

Implemented the turn-in-place animation and blending.
Updated turn-in-place based on feedback to rotate more smoothly and have a smaller angle before moving (to avoid a sense of not quite going the direction you expect).
Fixed some minor ground movement bugs related to turning in place transitions.
Fixed NPCs to correctly walk away when the player is close.

This sprint onward we started and will continue working on networking (multiplayer logic). It's a bit scary and where a lot of games have trouble, so wish us luck! Also, keep in mind that as we work on this, there might be fewer code-related visuals to show as we focus on backend stuff.
Began work on core physics replication logic.
We're using custom movement logic, and so physics replication needs to be updated substantially to simulate client-side correctly without killing networking bandwidth.
The basic infrastructure is very similar to the default Character, but requires non-trivial adjustments for the flight system, climbing systems (particularly latching), and ground movement logic (particularly rotations and permitting carrying objects).
We are currently deciding not to use Iris for various technical reasons, but leaving the door open if needed.
The current approach, based on initial testing, should scale to our target low-end computer / player counts, but the engineering here is being kept open to change depending on performance analysis down the line.
Did some exploratory work on managing NPCs at scale on the server.Did some work on the game's main theme!
Animated Iceclaw's Broadcast. This is a bit simpler than the others because Iceclaw's Broadcast is intended to be "spammable".You can also hear the call for the first time. It also has at least one variant at the moment (shown). Keep in mind that the call still needs a polish/audio quality pass! (WIP)
@daddudev.bsky.socialSep 7, 2026, 6:28 PM

In-Battle evolutions✔️
Levels linked together✔️
Unit rewards at the end of a level ⏳

Come say hello if you want to hang out with an experienced Game Dev while I work on my own demo! :)

www.twitch.tv/daddudev

#indiedev #gamedev #pixelart #rpg #ue5

Photo, no description
@vertexrage.bsky.socialSep 7, 2026, 3:54 PM

The Fab September Flash Sale is here! Save 50%-70% on my game-ready assets!

www.fab.com/sellers/Vert...

#3DArt #GameDev #UE5 #IndieDev

Image showing thumbnails of my assets on sale.
@theseusgames.bsky.socialSep 7, 2026, 2:59 PM

I challenged myself to work on my game every single day this month!

Day 7:
- today I added another wall sign, I like to call them "in-game brainwashing posters"
- fixed a softlock that BriarBorealis found on stream last night;

#NoAI #gamedev #ue5 #gamedev #hororgame #indiedev

Photo, no description
@juliovii.bsky.socialSep 7, 2026, 1:24 PM

Free Textures Leather 03

Download
juliosillet.gumroad.com/l/bmapvx
or
juliovii.itch.io/materials-le...

#b3d #unrealengine #ue5 #unity3d #art #gamedev #madewithsubstance #indiedev

Photo, no description
@cghawk.bsky.socialSep 7, 2026, 12:02 PM

www.cgtrader.com/3d-models/te...

#3DGraphics
#3DArtist #3DStudio #3DPortfolio #ue5

Photo, no description
@onyxdogs.bsky.socialSep 6, 2026, 8:57 PM

Every maintenance employee on the Doomsday Machine space station needs to be able to use the DEFLOORATOR 3000.
We can't wait for yout to try it out in
HAVE A NICE DOOMSDAY, coming soon to itch.io!
#indiegaming #indiegame #indiegames #indiedev #gamedev #unrealengine #ue5 #narrativegame #3D

Photo, no description
@theseusgames.bsky.socialSep 6, 2026, 6:43 PM

I challenged myself to work on my game every single day this month!
Day 6:
- working on the actual Testing Area; scene should give you a hint of how the subject might die;
- had a long discussion with the voice actor behind the mysterious figure that runs the facility;
#NoAI #gamedev #ue5

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 5:46 PM

superhivemarket.com/products/mud...

@blender @unrealengine

#cgi
#unrealengine #pbr #materials #ue5

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 5:44 PM

www.cgtrader.com/3d-models/te...

#3d #cgi #blender #gamedev #ue5

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 5:32 PM

www.cgtrader.com/3d-model-pac...

#Unity3D #UnrealEngine #UE5 #CGMarketplace #3DSurfacing

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 5:07 PM

www.fab.com/listings/a23...

#archviz #gamedev #ue5 #pbrtextures

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 5:00 PM

www.fab.com/listings/290...

#gamedesign #visualisation #cgi #ue5 #shaderdev

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 3:52 PM

www.fab.com/listings/413...

@fabmarketplace

#cgi
#blender #3DStudio #3DPortfolio #ue5

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 3:52 PM

www.cgtrader.com/3d-model-pac...

#3d #gamedev #ue5 #blender #unity

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 3:52 PM

www.fab.com/listings/4fd...

#ue5 #fabmarketplace #epicgames #Maya3D #archviz

Photo, no description
@burnboi-designs.bsky.socialSep 6, 2026, 2:20 PM

VISITOR IDENTIFICATION

(Game: burnboi08.itch.io/fbmc)

#gamedev #gamedesign #UnrealEngine #UE5

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 1:33 PM

superhivemarket.com/products/tit...

@cgtrader

#cgi
#blender #3DStudio #3DPortfolio #ue5

Photo, no description
@yamanoyugito.bsky.socialSep 6, 2026, 12:24 PM

結局「どこにも光源がないけどなんか見える」状態に…
ツクールでは「色調」だけ気にしてりゃよかったからライティングという感覚がいまだに全く分からない。
#UE5 #WIP

Photo, no description
@cghawk.bsky.socialSep 6, 2026, 12:24 PM

www.fab.com/listings/a23...

#3d #gamedev #ue5 #unrealengine #unity

Photo, no description