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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-16 08:00:47 EDT

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Tetanus
Disease — Injury

Exposure. A creature can contract tetanus when a wound is contaminated by bacteria, particularly from a deep puncture wound caused by a dirty or contaminated object. Rust itself does not cause tetanus.

Constitution Saving Throw. DC 15 On a failure, the target has tetanus. Symptoms don't appear until the onset period has passed.

Onset: 3-21 Days

Symptoms. Once the disease takes hold, the target develops increasing muscle stiffness and painful muscle spasms.

At the end of each Long Rest, the creature makes a Constitution saving throw against the disease. On a failed save, its symptoms worsen by one stage. On a successful save, its symptoms don't worsen.

| Stage                 | Effect                                                                                                                                                                                                                                                                                         |
| --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 — Early Symptoms    | The creature has Disadvantage on Dexterity (Acrobatics) checks and Constitution saving throws made to maintain [[Concentration]].                                                                                                                                                              |
| **2 — Stiffness**     | The creature's Speed is reduced by 10 feet, and it has Disadvantage on Dexterity checks.                                                                                                                                                                                                       |
| **3 — Lockjaw**       | The creature can't spea…
A Tiefling with green tinged, red eyes and ram style horns, holds a skull in the moonlight. Smiling, serenely.
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Dreadfall
Level 6 Evocation
Casting Time: Action
Range: 60 ft
Components: V, S
Duration: Instantaneous

You condense darkness into a pulsing sphere before releasing it skyward. The orb detonates, raining countless shards of corrupted energy across the battlefield.

Each creature in a 30ft radius [[Sphere (Area of Effect)|Sphere]] centered on a point you can see within range must make a Dexterity [[Saving Throw]]. On a failed save, the creatures takes 8d10 Necrotic damage. On a success the creatures takes half as much damage.

A creature that fails the save must succeed on a Wisdom saving throw at the end of its next turn or become [[Frightened]] of you until the end of its following turn. 
This saving throw can be replaced by a Sanity check. On a failed check, the creature instead takes 5d6 Sanity damage and is not Frightened.

Creatures cannot benefit from half cover or three-quarters cover against this spell, as the projectiles rain down from above.

Non-magical light sources in the area are extinguished. Magical light of 4th level or lower is suppressed until the start of your next turn.

Using a Higher level spell slot
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 for each slot level above 6.

Classes: [[Sorcerer]] [[Warlock]] [[Wizard]]

#Homebrew 

Based on Evil Shower #FairyTail
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Even Goblins Fall In Love, an indie NES JRPG, running in an emulator. Next to it, you can see graphical tiles used in the game. Some of the titles look like white noise static. They are actually compressed game data making room for more code logic in the game itself.
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A hydrometer in a green plastic PET bottle of liquid, reading 1.006.
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