Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-12 00:11:13 EDT

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@aseedgames.bsky.socialSep 30, 2026, 3:43 PM

🎮 #TheLastCheckpoint is now LIVE!

Hold the line, test your survival skills, and see how long you can defend the checkpoint. The game is currently in its Basic Launch phase, and I’d love to get your feedback to help polish the upcoming updates!

#IndieDev #GameDev #WebGL #Gaming

@jeremboo.bsky.socialSep 30, 2026, 2:42 AM

Quick WIP for a new home screen !

#gamedev #indiedev #webgl #indiegame

Test for a new home page design
@fjordfallgame.bsky.socialSep 29, 2026, 9:25 PM

Spent the day on how Fjordfall moves. The title writes itself on over the valley, the menus open and close as one gesture, and nothing pops or snaps anymore. Still early.
https://fjordfall.fly.dev/?via=bsky
#indiedev #gamedev #webgl

@solvxuk.bsky.socialSep 29, 2026, 5:51 PM

Want an angry spider in your phone?

Tap the glass to call her. Shake it and she gets angry. Then she attacks.

Best on a phone: solvx.uk/spider

Built by Claude Code. I left Codex for dead again.

#buildinpublic #Claude #Codex #blender #webgl #gamedev

@vrmeup.bsky.socialSep 29, 2026, 12:00 PM

Been experimenting using different types of procedural noise and filters to generate more interesting terrains. I find this almost magical... it amazes me what we can create with just numbers and math 😃
#webgl #threejs #gamedev

@aagentah.bsky.socialSep 29, 2026, 12:00 PM

In NOMIAD, what you can do is a by-product of how you build your hovercraft. Fit for covert-ops, heavy hauls, mining operations, salvage runs, scouting, blockades, drone barges, or literally anything based on a combination of dozens of modules and play-styles.

#steam #game #alife #webgl #nomiad

@aagentah.bsky.socialSep 29, 2026, 11:46 AM

Build and pilot a hovercraft with full autonomy, take on contracts, and serve the benefactors of this world. In NOMIAD, your service is indispensable. Fortunately, you are not.

#webgl #steam #scifi #game #openworld

@js-days.bsky.socialSep 29, 2026, 8:03 AM

Was wäre, wenn dein Browser plötzlich 3D könnte? 👀

Mit WebGL und Three.js entwickelst du ein eigenes Minispiel und lernst dabei 3D-Entwicklung im Browser kennen.

👉 Zum Workshop von @todde.tv : https://javascript-days.de/javascript/web-3d-zum-anfassen/

#JavaScript #WebGL #ThreeJS #3DWeb

@cablesgl.bsky.socialSep 29, 2026, 7:39 AM

From our February challenge: LIBRARY DESTROYER by pandur, testing the new physics engine: rapier3d library in #cablesgl. cables.gl/p/W0gusc #library #books #physics #CreativeCoding #VisualProgramming #GenerativeArt #InteractiveArt #WebGL #DigitalArt

@idotj.mastodon.online.ap.brid.gySep 29, 2026, 7:27 AM

Compare web animation techniques by showing how to bounce a ball:

https://sparkbox.github.io/bouncy-ball

#css #js #canvas #webgl #frontend

@3dcms.bsky.socialSep 28, 2026, 10:21 PM

♧ ♧ ♧ ♧ ♧ ♧ ♧
The most literal branch of the tech tree: a hand-built oak, three trunks, nine limbs, one bark material. Scan the corner and drop it in your scene.
│ │ │

3dcms.info/templates/oa...

#threejs #webgl #webdev #3D #creativecoding

A hand-built oak tree with three trunks and dense green leaf clusters, lit against a deep blue night sky full of drifting white particles. A QR code in the bottom-left corner opens the template.
@mvikainis.bsky.socialSep 28, 2026, 9:06 AM

Hello! Here is another character from our WebGL game - Skeleton Kingdom - a funny Archer, animated within the Unity engine.

#animation #2d #characterart #gameart #game #gameanimation #indie #indiedev #gamedev #indiegamedev #gamedevelopment #skeleton #archer #2danimation #web #webgl #unity #unity2d

@vrmeup.bsky.socialSep 28, 2026, 7:10 AM

Been experimenting with different terrain types. Steep areas looked odd because I was projecting textures along the X/Z axis. I added a flag to align textures vertically, and the improvement is pretty noticeable.
#webgl #threejs #gamedev

@jeremboo.bsky.socialSep 28, 2026, 2:48 AM

Testing a vertical mobile version with less cells.

The gameplay works pretty well with one finger but not fan of the look for now...

Still experiencing 👀

#gamedev #indiedev #webgl #indiegame

@darkbluefox.bsky.socialSep 28, 2026, 1:29 AM

とげとげ
#webgl openprocessing.org/@u161812/302...

@vrmeup.bsky.socialSep 27, 2026, 12:15 PM

I have 1m terrain tiles which can loose detail when far away and produce banding artifacts (lines). I added scaling across tiles and a pseudo random rotational jitter to break up the patterns and I think the results look acceptable.
What do you think?
#webgl #threejs

@jeremboo.bsky.socialSep 27, 2026, 3:23 AM

New devlog! 🕹️

I’m sharing how I turned a dev challenge into an actual game with a real gameplay loop 💥

jeremboo.itch.io/infinite-boa...

#gamedev #indiedev #webgl #indiegame

@jeremboo.bsky.socialSep 26, 2026, 5:31 PM

Ouch… just noticed how bold and crunchy my outlines look on my old screen 🫣

They’re supposed to be thinner.

Has anyone else run into this kind of screen-dependent issue?

jeremboo.itch.io/infinite-boa...

#gamedev #indiedev #webgl

@vrmeup.bsky.socialSep 26, 2026, 7:17 AM

My terrain engine uses a typical height field. Each entry has a height, normal and texture id reference to a full texture in an atlas. It looks good using this approach, but I was getting seams when close up, so I added texture blending today.
What do you think?
#webgl #threejs

@danborutori.comSep 25, 2026, 11:01 PM

アパートの高さはどれくらいにするべきかテスト中~

Testing how high the apartment should be~

#しろぽと #shirospot
#ゲーム制作 #gamedev #indiedev
#threejs #webgl
#screenshotsaturday