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@laurenwu.bsky.socialSep 26, 2026, 4:12 AM

šŸ“ŠAMER šŸŒŽTactician's Trials 1šŸ† by @ziziie.bsky.social #TFT #S18

šŸ“ˆDay 3 Comp Stats: bit.ly/s18amerttdata

@laurenwu.bsky.socialSep 26, 2026, 4:10 AM

(1/2) 🧵 An outstanding post by @710wonderdev.bsky.social about TFT QA & what's been going on regarding Unreal Engine migration and how it's had cascading effects going back to Set 15. #TFT #S18

It's well worth your time to read this especially if you've been frustrated by the hiccups in Set 18.

Hello, I wanted to take a moment to share a bit of my craft in QA on TFT (and hopefully educate a little along the way).

This is genuinely one of the tougher parts of game dev, and it’s something I’ve wanted to talk about for a really long time. It just never felt like the right moment. But now that our move to Unreal Engine is finally public, with Set 18 live, I think it’s about time the community got a little insight from me as a QA Lead on TFT. I’m going to start with an example from TFT K.O. Coliseum (Set 15).

I actually wrote a version of this a long time ago and felt it was best to wait. I was worried people might not understand, or not care, or that it’d be met with cruelty. The timing never felt right and a big reason was that our Unreal work simply wasn’t public yet, so much of the story I wanted to tell was tied to it. But I feel really passionate about TFT and I’ve wanted to share a side of this work that doesn’t get talked about often.

Why start with Set 15? Because that’s when we saw a noticeable shift in player perception of quality.Every TFT set brings its own challenges depending on its scope, mechanic complexity, and where we are in development across multiple future sets at once. From a player perspective Set 15 felt buggier than past sets, but the data tells a more nuanced story.

Internally, Set 15 launched with a larger than usual backlog of non-critical issues (roughly double what we’d consider a healthy starting point). These weren’t game-breaking or exploit-level bugs. They were a high number of smaller, low to medium priority issues that compounded over time and contributed to a ā€œbuggier feelā€ overall. Think of it as death by a thousand papercuts. Each small issue adds friction, and collectively it shapes perception.

At the same time, our critical and exploitable bug rates were actually among the lowest we’ve had in years. The majority of major issues were caught pre-launch, and our escape rate (the bugs players find that we didn’t catch before release) was significantly lower than previous sets. So from a raw quality standpoint the game was safer and more stable than it might have felt.Where we fell short was live support capacity. Our live team was much smaller than normal while we spun up other high priority work across the team (the TFT Unreal Engine migration). Fewer engineers, designers, and QA dedicated to live meant we couldn’t burn down the backlog as quickly after launch, and the fix window stretched much longer than any of us wanted.

Another factor was the complexity of Set 15’s mechanic, Power Ups. That feature alone accounted for over a third of our total bugs. Not because it was poorly made, but because its scripting touched nearly every system in the game (even minor adjustments could have ripple effects). And since Power Ups were the mechanic, players naturally noticed any oddities with them more than they might with smaller content pieces.

To put it simply, we had more total bugs at launch, fewer resources for live fixes, and a highly complex mechanic amplifying the visibility of issues. Player perception dipped even though the underlying severity and escape data actually improved. So while the set’s public perception reflected real player pain, it wasn’t a sign of declining quality. It was a reminder that quality is as much about how quickly we can respond and recover as it is about how clean the build is on day one.I want to be clear that every set has its share of issues, that’s just part of live service. But Set 15 is where players really felt it, and I don’t think that’s a coincidence. It lines up almost exactly with when more and more of our team shifted onto the Unreal build.

Which brings me to today with Set 18 and our first real steps on Unreal Engine. This is the first engine migration we’ve ever done on TFT and engine migrations are notoriously difficult. For many of us it’s been one of the hardest projects of our careers.

I want to pull back the curtain a little on what a migration like this actually means, because it’s the part I wish more people got to see. When we built a new set previously, we were testing fresh content on a foundation we already trusted. A migration flips that completely. Everything you already know still has to look, feel, and behave exactly the way it always has, except now every champion, trait, item, animation, and interaction is running on a brand new engine underneath.
@laurenwu.bsky.socialSep 25, 2026, 11:10 PM

šŸ“ŠEMEAšŸŒTactician's Trials 1 šŸ† by @barrybadden.bsky.social #TFT #S18

šŸ“ˆDay 3 Comp Stats: bit.ly/S18EMEATTCOMPS

@laurenwu.bsky.socialSep 24, 2026, 11:12 PM

EMEA Tactician's Trials 1 Week 2 by CompeteTFT #TFT #S18

THE TRIALS CONTINUE āš”ļø

Here are the EMEA Tacticians battling through Week 2 of Tactician’s Trials 1!

Who will earn their spot in Regional Finals? šŸ‘€

Scores šŸ”— riot.com/S18EMEATRIALS1

@laurenwu.bsky.socialSep 24, 2026, 11:09 PM

Tactician's Trials 1 Week 2 by CompeteTFT #TFT #S18:

THE WEEK 2 FIELD IS SET šŸ‘€

Meet the AMER Tacticians competing in Tactician’s Trials 1 Week 2!

Who's going to Regional Finals? šŸ†

šŸ”— riot.com/S18AMERTRIALS1

@laurenwu.bsky.socialSep 24, 2026, 6:41 PM

18.3 B-Patch is live! #TFT #S18:

Our B-patch is now live with nerfs to Kha'Zix/Blackthorn, fixes to inadvertent rollbacks of 18.2B balance changes and more.

For full details check out the notes:

šŸ”— teamfighttactics.leagueoflegends.com/en-us/news/g...

@laurenwu.bsky.socialSep 24, 2026, 4:51 PM

18.3 B-Patch isn't expected to flip the current meta

Additional info by Truexy #TFT #S18

This will not be a massive balance patch that flips the meta, specifically since it's so early into the patch and because there's relevant competitions. I would say it's primary focus is bugfixes with very expected changes like Kha'Zix. I'd expect most of the top-end to be similar.
@laurenwu.bsky.socialSep 24, 2026, 4:25 PM

Rammus Azir by deis1k #TFT #S18

- BiS Azir is full rods (Rabadon+Hextech+1)
- BiS Rammus is CROWNGUARD (very important) + x2 stoneplate
- Feed Teemo
- Ride Rammus
- Lvl 8 is Morgana 2* > Legendary > 3 Exec
- Don't need Guinsoo for Azir because Blackthorn AP feed gives Mana. But okay tempo slam

@laurenwu.bsky.socialSep 24, 2026, 4:23 PM

Yet another Azir post!

By TFT-Coaching.com #TFT #S18

New OP Azir Variant emerging, largely untested but very good in scrims + small stat sample size available. Feed Teemo 3/Soraka 2. B patch has been said to touch up on Blackthorn, so play it before it gets nerfed!

@laurenwu.bsky.socialSep 24, 2026, 4:16 PM

Azir Rammus New Patch tech by DemacianRaptor #TFT #S18:

- Rammus big buff made him unstoppable.
- Feed Teemo2 until 2* Soraka and then feed her
- Sprykin on the Rammus.
- Comp is looking REALLY strong in scrims.

@laurenwu.bsky.socialSep 24, 2026, 4:03 AM

Post by Truexy about Patch 18.3 B-Patch #TFT #S18

Expected tomorrow (Thursday) by EOD

Please read details regarding Champion Targeting changes

Update on a couple 18.3 things.

As per the official channels, we’re completing a B-patch that includes re-adding the 18.B changes that got excluded, disabling some bugged augments, and catching the meta shifts that are still apparent from late 18.2B. A rough ETA is tomorrow (Thursday) by EOD, and hopefully earlier in the day than later.

There are reasons why this patch was a bit different than the normal cycle, but it’s definitely not up to the quality bar we want for TFT. We’re working to quickly get the balance changes back to where want.

Additionally, there was an intentional revert of Champion Targeting from 18.2. Our goal is complete parity in champion targeting between Set 17/18 and there have been bugs that have altered how melee targets are acquired at the start of combat. An attempted fix to other movement bugs caused unintended effects in 18.2. We’ve reverted that change and are investigating a better way to return parity to targeting.

I appreciate everyone’s patience and feedback.
@laurenwu.bsky.socialSep 24, 2026, 1:57 AM

18.3 B-Patch is in process including nerfing Kha'Zix, Blackthorn and re-implementing previous balance changes that were accidentally reverted #TFT #S18

Heads up, we're working on a B-patch targeting some evolutions in the meta (you can't hide forever Kha'Zix / Blackthorn), as well as re-implementing some balance changes that were inadvertently rolled back from 18.2B (Camille, LeBlanc, Teemo, Ashe, Draven). Apologies for the inconvenience here, especially for players prepping for regionals this weekend. We'll follow up with an ETA for the B-patch when it's more clear.
@laurenwu.bsky.socialSep 23, 2026, 9:20 PM

We Stick Together by @mindful-one.bsky.social #TFT #S18

Patch 18.3 Emblems you can get from the We Stick Together augment

@laurenwu.bsky.socialSep 23, 2026, 8:21 PM

Patch 18.3 reverted some previous changes. Here's a list from panche3e #TFT #S18

- Pre-nerf Draven quests
- Can find Polymorph not as the first charm
- Leblanc print rates are pre-nerf
- Bug that gives different TG every time you remove is back

findings on patch 18.3 on things that got reverted to before 18.2B: Draven quests are pre-nerf, you can find polymorph normally not as the first charm, and Leblanc print rates are pre-nerf. Assuming most of the b patch got reverted 🫔

apparently the TG bug that gives you a different TG everytime u take it off a unit is back too 🄹
@laurenwu.bsky.socialSep 23, 2026, 3:16 PM

Early Patch 18.3 read by Kiyoon #TFT #S18

@laurenwu.bsky.socialSep 23, 2026, 5:04 AM

Patch 18.3 Comp Speedrun by [email protected] #TFT #S18

DataTFT will update this tierlist v2 within 24 hours.

@laurenwu.bsky.socialSep 22, 2026, 11:00 PM

Blossom's Call clarification by @mindful-one.bsky.social #TFT #S18

In Patch 18.3:
- Stage 4: 4-costs now available for 3g Wisps
- Stage 5: Ashe now available for 4g Wisps

Now confirmed: units are drawn randomly from the live pool, so it's harder to hit ones with fewer copies left.

@laurenwu.bsky.socialSep 22, 2026, 8:49 PM

Official #TFT #S18:

18.3 went out early for NA PC (live now). Mobile will patch on normal cadence (early tomorrow morning). Mobile to PC crossplay will be temporarily unavailable until Mobile updates tomorrow.

18.3 went out early for NA PC (live now). Mobile will patch on normal cadence (early tomorrow morning). Mobile to PC crossplay will be temporarily unavailable until Mobile updates tomorrow.
@laurenwu.bsky.socialSep 22, 2026, 8:26 PM

PSA: Patch 18.3 is live a day early (live right now Tues Sept 22) in NA #TFT #S18

Image courtesy of CookiesOP

@laurenwu.bsky.socialSep 22, 2026, 6:35 PM

(1/6) 🧵 Patch 18.3 Rundown by Tim/TheTruexy #TFT #S18

Patch Rundown video šŸ“ŗ youtu.be/Y5WLavM8cCA

Slides in thread

Full patch notes šŸ”— teamfighttactics.leagueoflegends.com/en-us/news/g...

Deploy Wed Sept 23

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