New at the O.D.I.N. table: the GM can whisper to a single agent or show them a handout nobody else sees. The map now has weather and flickering light.

New at the O.D.I.N. table: the GM can whisper to a single agent or show them a handout nobody else sees. The map now has weather and flickering light.
Quick and dirty for Halloween: Hop-tu-Naa, a free mission for one evening.
For seven years Finlo Kinvig has not grown. At midnight it stays that way for ever.
Every O.D.I.N. mission starts with a file, and the first thing an agent checks is its colour.
Most missions start grey. Files get upgraded more often than the agents would like.
Not everything needs a chronicle. This is a heist one shot built in an evening: six people and a painting, who wants what, who used to work with who. One map, three tags, two notes. It's finished, and nothing nags you to fill in the rest.
“The child heard us. The whole time. It was only waiting for someone to search properly.”
26 nights to Halloween. From the Registry: the Doll.
The cell takes a turn, a file is missing, and someone needs a name nobody prepared.
Random Files: one roll gets a scene moving, ten rolls build the frame of a file.
Fateweaver has live collaboration now. Two people in the same map, the same chronicle, the same paragraph, each seeing who else is there. In all three, the other cursor carries a name. Nothing to refresh, and nothing locked while somebody else has it open.
What if the 1980s got the future far too early?
RETROSPECT is a retro-futuristic TTRPG of neon-lit streets, cybernetics, corporate greed, cassette futurism, and dimensional weirdness.
The game is now fully written and the Kickstarter is coming.
Welcome to yesterday’s tomorrow.
A ship's mind ran as three copies, and for eleven minutes they stopped agreeing. Now each remembers those minutes differently. Each account is an outline on the map, and where two outlines catch one compartment, one account is wrong. The players argue which in the forum.
The Investigator follows the threads. In Foundry VTT the sheet holds the open cases, the pieces of evidence and the Wall, and every clue starts with a roll.
Every O.D.I.N. volume has a new cover. Pencil is out, sepia photographs without people are in: a door in the snow, a jetty in the fog, a card box under a lamp.
The PDFs on the site are already swapped.
No Kickstarter promo today... Instead, here is our giant skeleton! (And a teenager for scale.)
#indiettrpg #badanatomy #skeletons #happyhalloween #Hogswallow #tractorsupply
In a ruined city, Morguedalynn leads her inexperienced Fireteam to search for useful scrap and survivors. The Neo Dominion Knights have other ides. Eleanor Strider unleashed her fury...but what will it cost them...
Full episode: youtu.be/wwuwHwlAVAM
“The house has no chimney. The little one drew one anyway, and he's looking out of the top.”
From the Registry: the Chimney Man. Bradford since 1884, last seen in January 2026.
Entities belong to the collection, not to a map. Add the cast as a list and never draw anything, or draw a map once there is something worth drawing. Both are a finished way to leave it. Folders and Fields are empty on every row here.
A hold is no headquarters. It's a hideout, a workshop and an infirmary, mostly beneath houses nobody looks at twice.
Holds of the World: nine bases from London to Cusco.
Every event in here is a record with fields. A date on an invented calendar, a type, participants each carrying a named role, a location. Eras are records too, with their own bounds, so one of them covers a single bad season rather than an age.
Over the next couple of weeks I will be posting snippets describing the ages to give you a greater view of the background and world since we've mainly been discussing the mechanics!
We have had many talks about the history of Valen over the years of campaigns but we've never fully written it down as a part of the guide. After many weeks of sitting down and really applying it we now have the six ages of valen.