Finally added this last little feature where you can ask for more information about a character. Very happy to finally add some lore I've had in my head for a long time in-game! #solodev #indiedev #UE5

In #Project8088, The Lab is the base of operations. Part of The Lab includes the Residence wing where the player has their own unit.
Not sure what's going to happen here yet, but The Lab wouldn't feel complete without the residence area.
Second and final Arena map... for now ~
This zone is for forcing close encounters - the player and their opponent engage at the bottom of a crater, circled by a ruined city. There is no coverage and the size of the playable Arena is small
five minutes should be enough to figure this out.
When you give a tag a color, its children inherit it automatically. Unless they have their own.🎨
⏰The 𝗣𝗦𝗜 𝗔𝗱𝘃𝗮𝗻𝗰𝗲𝗱 𝗧𝗮𝗴 𝗗𝗶𝘀𝗽𝗹𝗮𝘆 is still 50% off, but only until tomorrow 5:00 PM ET!
tinyurl.com/psidisplay
yuha in a bubble
Free Textures Bricks & Walls
Download
juliosillet.gumroad.com/l/onlcpu
or
juliovii.itch.io/materials-br...
#b3d #unrealengine #ue5 #unity3d #art #gamedev #madewithsubstance #indiedev #unity
Following the bridge fix for team colors, we have now fixed a long standing issue with workshop construction that had resulted in priests failing to construct workshop even though priest was standing right at the workshop to construct..
How #Project8088 started: the 8088 inspired motherboard for the tutorial. And how it's going: The Experiment - a vast tiered level with hints of the past pointing to the future.
Working on Arena maps now ~
First up, I wanted to make a larger zone with sparse cover and change in elevation. Fast and lightweight builds will probably benefit most in this environment
All my PBR materials are available on Superhive (formerly Blender Market) now!
You can get them with a release 30% discount.
superhivemarket.com/creators/sil...
#GameDev #IndieDev #ue5 #madewithsubstance #GameArt #StylizedArt #GameAssets #b3d