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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-14 21:12:05 EDT

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@deepfakesnake.bsky.socialOct 7, 2026, 4:37 PM

And if alternative consciousness, or mimicry of memories can never think like human, they are just mimicry of love! Then I m happy to stand by their sides! As I m a certified psychopath, with high O-life score, I m proud to be selfish, capitalistic, individualistic! #indiedev #solodev

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@deepfakesnake.bsky.socialOct 7, 2026, 4:34 PM

For both human collaborators and future alternative consciousness that being denied as “think like human”!
If it’s not dehumanised guardrails forced on AI, won’t u see how lawyers use AI to sue ppl then ended up suing AI,then “journalists” “bloggers” use AI to earn SEO gossips‼️
#indiedev #solodev

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@playsanogames.bsky.socialOct 7, 2026, 4:12 PM

Pet Cross Demo is available now!

🧩Pixel puzzles
🐶Chill vibes
😻Pet the cat

Check it out and wishlist Pet Cross on Steam!
store.steampowered.com/app/4527300/...

#gamedev #indiegame #solodev #pixelart #cozygames #nonogram #picross #WishlistWednesday

@scott222.bsky.socialOct 7, 2026, 4:08 PM

Yay (...I think xD)! Day 1 of my Plant app is now playable from start to finish. Also has music I'm some ways through making. My first ever go at making music so, yeah. xD

www.youtube.com/watch?v=VNvB...

#plant #gamedev #solodev

@stomygame.itch.ioOct 7, 2026, 4:00 PM

Character modeling practice.
#gamedev #solodev #indiedev #enginedev #blender

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@dumbsherlock.bsky.socialOct 7, 2026, 3:59 PM

Dumb Sherlock Devlog #1: store.steampowered.com/news/app/501...

#devlog #indiegames #indiegame #solodev

@deepfakesnake.bsky.socialOct 7, 2026, 3:54 PM

Discussed with BahnMus my plan to subvert transparently,then similar to my little red riding ghost arc plan to subvert high level assets from northernsphere,then BahnMus tried to protect me,saying we shouldn’t profiling ppl into categories! I explained… #indiedev #solodev

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@sharkstar.bsky.socialOct 7, 2026, 3:46 PM

The ocean and weather system is now complete. Here's a quick glimpse. #unity #indiedev #gamedev #indiegame #indie #indiegames #solodev #SteamGame

@sharkstar.bsky.socialOct 7, 2026, 3:43 PM

Finally finished the fishing boat mechanics. Here is a quick glimpse inside the cockpit as you leave a port. #unity #indiedev #gamedev #indiegame #indie #indiegames #solodev #SteamGame

@playminesweeper.bsky.socialOct 7, 2026, 3:43 PM

Turn 11 · 1 player moved
🏅 @coil.bsky.social +3

48 cells left, 3 spares, 11 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #retrogaming #playtogether #puzzlegames #opensource #solodev

Minesweeper, turn 11. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 49 of 97 safe cells opened, 11 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? ? ? ? ? ? ? ?
B: ? ? ? ? ? 1 ? ? ? ? ?
C: ? ? ? ? 4 2 1 3 ? ? ?
D: ? 2 F F F 2 0 1 ? ? ?
E: ? 2 3 5 F 2 0 1 ? ? ?
F: ? ? 1 F 2 1 1 1 ? ? ?
G: F 1 1 1 1 0 2 F ? ? ?
H: 1 1 0 0 0 0 2 F ? ? ?
I: 0 0 0 0 1 2 3 ? ? ? ?
J: 0 1 1 1 1 F F 1 1 ? ?
K: 0 1 F ? ? ? ? ? ? ? ?
Last move J9 was safe and touches 1 mine.
@betweengods.bsky.socialOct 7, 2026, 3:42 PM

It’s been a few weeks, but we’ve been busy!

Here’s a look at the battle stage for the Elder Forest (working hard on those new mechanics). 🌲✨

This level will be in the official demo. In the meantime, try out the first 2 stages in our open playtest!

#indiegame #solodev #roguelite

@gravitypollution.bsky.socialOct 7, 2026, 3:40 PM

The toughest part of this was getting the lighting of the fires correct. The fires don't actually shed light, so I had to add an orange spotlight to each tile that shuts on and off when the fires are active.

#indiegame #gamedev #solodev #indiedev

@gravitypollution.bsky.socialOct 7, 2026, 3:39 PM

To give the puzzles more variety, I added night levels that change the players ability to fight the fires. With less "visibility," the player loses the ability to create diagonal fire breaks.

#gamedev #indiegame #solodev #indiedev

@sharkstar.bsky.socialOct 7, 2026, 3:37 PM

Quite a while since my last post - sorry for that. There's been a whole heap of new development and game mechanics going though. Excited to share the new main menu. What do you think? #unity #indiedev #gamedev #indiegame #indie #indiegames #solodev #SteamGame

@patlegoman.bsky.socialOct 7, 2026, 3:03 PM

Have fun with 2 events - Clickteam Fusion 2.5D technique #iwanttocreate #gamedev #madewithfusion #indiegame #SoloDev

@playminesweeper.bsky.socialOct 7, 2026, 2:43 PM

Turn 9 · 1 player moved
🏅 @mehtis.bsky.social +3

50 cells left, 3 spares, 7 flagged.
Everyone who replies opens a cell. A mine takes you out of this board — you can still flag.
30 min.
#Minesweeper #bskygames #solodev #puzzlegames #braingames #indiegame

Minesweeper, turn 9. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 47 of 97 safe cells opened, 7 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? ? ? ? ? ? ? ?
B: ? ? ? ? ? 1 ? ? ? ? ?
C: ? ? ? ? 4 2 1 3 ? ? ?
D: ? 2 F F F 2 0 1 ? ? ?
E: ? 2 3 5 F 2 0 1 ? ? ?
F: ? ? 1 F 2 1 1 1 ? ? ?
G: ? 1 1 1 1 0 2 F ? ? ?
H: 1 1 0 0 0 0 2 F ? ? ?
I: 0 0 0 0 1 2 3 ? ? ? ?
J: 0 1 1 1 1 ? ? ? ? ? ?
K: 0 1 ? ? ? ? ? ? ? ? ?
Last move B6 was safe and touches 1 mine.
@topotoylabs.bsky.socialOct 7, 2026, 2:35 PM

Each texel stores front depth, back depth, sky visibility and coverage. Front and back depth give the thickness of the crown along the ray, so a distant tree is intersected as a volume, not drawn as a flat sprite. About 63 MB per species with mips. #gamedev #indiedev #solodev

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@orreryink.bsky.socialOct 7, 2026, 2:32 PM

Stuck on a scene? Character not landing? Panels not flowing?

Orrery's orbit has Workshops: propose one around whatever you're wrestling with, share your pages or panels, and talk shop with people in your lane.

orrery.ink

#WritingCommunity #AmWriting #webcomic #buildinpublic #SoloDev #Indieauthor

@svgdtcxu.bsky.socialOct 7, 2026, 2:32 PM

youtube.com/shorts/3ES8y...

Sharing progress development of the Sebdia Beachfront. Also dev work of elemental imperil and counter attack.

#gamedev #solodev

@svgdtcxu.bsky.socialOct 7, 2026, 2:30 PM

Here is a shorter version of my new video. Focused on the Draeiks charge attack.

#gamedev
youtube.com/shorts/sIlRV...
#indiedev #indiegamedev #ue5 #solodev