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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 19:07:23 EDT

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@unityloop.bsky.socialOct 4, 2026, 6:51 PM

Squishy LAB
dev.to/danielecangi...
@dev.to #interactve-playground #webgl #hf26challenge #
devchallenge #squishy @jellycubes.bsky.social

@solvxuk.bsky.socialOct 4, 2026, 2:12 PM

The map keeps growing across London. All of it driveable, all of it raceable.

Custom controls in, and mobile controls too - that one came from a comment on LinkedIn.

solvx.uk/go/mll-bs

#buildinpublic #Claude #gamedev #mobilegaming #webgl #londongame

A dark map of east and central London showing Shoreditch, Whitechapel, Bermondsey, Poplar and Greenwich, with a driven route traced in white near Tower Bridge and a YOU marker on it.
@vrmeup.bsky.socialOct 4, 2026, 9:51 AM

Now that I have billboards working, I thought I'd have a play and add some bush and tree billboards and see what they look like. I'm pretty happy with the results😀
#webgl #threejs

@ichbinhamma.bsky.socialOct 4, 2026, 9:10 AM

New update to the browser version of my new game is now available on itch!
ichbinhamma.itch.io/dwarves-idle...

Also, over 1000 players have already joined the playtest on Steam!
store.steampowered.com/app/4175710/...

🙏Thank you so much!

#gamedev #indiegames #webGL #Steam #idle #RPG

@ben3d.caOct 4, 2026, 2:29 AM

New project: Fidelity test suite for @gkjohnson.bsky.social's three-gpu-pathtracer vs @blender.org . Compares both the legacy #WebGL and new #WebGPU renderers.

bhouston.github.io/three-gpu-pa...

github.com/bhouston/thr...

@solvxuk.bsky.socialOct 3, 2026, 6:26 PM

Mobile controls are now active.

Gas, brake and handbrake on screen. No app, no download - just a browser tab on your phone.

Waiting for challengers on the bridge.

solvx.uk/go/mll-bs

#buildinpublic #Claude #gamedev #mobilegaming #webgl

@xrtech.devOct 3, 2026, 4:30 PM

What a published XRfolio site actually is: one index.html, a room.glb, and a projects folder. No build step, no server, no runtime to patch. Drag a folder onto any static host and the room still loads. #threejs #webgl

@aagentah.bsky.socialOct 3, 2026, 1:51 PM

housed here are: an industrial faction, mining contracts, mining equipment, life cycle events for how minerals are deposited and processed here for off-world collection

#nomiad #indiegame #scifi #openworld #webgl

@vrmeup.bsky.socialOct 3, 2026, 1:16 PM

Decided to try using a grass billboard texture instead of individual blades, much lower GPU cost. I’m happy with how it looks 🙂 The billboard vertex shader took a bit of work, but now that it’s behaving, the results are pretty solid.
What do you think?
#webgl #threejs #gamedev

@aseedgames.bsky.socialOct 2, 2026, 3:25 PM

🎮 I need your feedback!

I’ve just updated The Last Checkpoint, a low-poly tactical defense game on #CrazyGames.

Give it a try and let me know what you think! 🔥
Your feedback would really help me improve it.

#IndieDev #GameDev #WebGL #Gaming

@xrfolio.pageOct 2, 2026, 3:00 PM

threesided keeps a lab page of three.js experiments, most of them running full-bleed with no chrome around them.

Steal this: a live demo that fits the screen and loads instantly does more convincing than a screenshot of the same thing. #threejs #webgl

@lionel-peramo.comOct 2, 2026, 8:18 AM

Ever wanted to understand shaders without bloated libraries? 🎨 A fragment shader is a tiny program running on your GPU. It runs for every single pixel to determine its color. Using GLSL, we can map pixel colors directly to their coordinate map (v_uv). #WebDev #WebGL #GLSL 1/3

@vrmeup.bsky.socialOct 2, 2026, 12:23 AM

This is the result of adding two different noise functions together. The first is Ridged and the second is FBm. I'm using a noise library called FastNoise Lite. It's really fast and flexible, and is available for heaps of different programming languages!
#webgl #javascript #typescript

@solvxuk.bsky.socialOct 1, 2026, 10:20 PM

Race anyone in the world through the streets of London.
No download. No install. Click a link and you are driving.
I'm on Tower Bridge all weekend.

solvx.uk/go/ml7-bs

#buildinpublic #Claude #gamedev #multiplayer #webgl #indiedev #londongame #racinggame #madewithai

@vrmeup.bsky.socialOct 1, 2026, 1:21 PM

Added a grass overlay. It’s still early, but the system is working: one geometry with multiple blades, replicated via InstancedMesh. A shader handles placement on the terrain and decides which textures the blades appear on. It’s really coming together 🙂 #webgl #threejs #gamedev

@cablesgl.bsky.socialOct 1, 2026, 10:27 AM

Liquid glass logo by SgtDoakes: real-time refractive glass, aiming to match a Blender/Cycles render of the same scene rather than approximate it. cables.gl/p/M4XlUt
#glass #refraction #dispersion #shader #gltf #pbr #logo #blender #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #WebGL

@turbolego.bsky.socialOct 1, 2026, 9:09 AM

🌍 Where in the world have you contributed on GitHub?

I made a profile badge that searches for your contributions in public repositories, then maps the locations of the people/organizations who own those repositories.

github.com/turbolego/gi...

#GitHub #OpenSource #WebGL

@xrtech.devOct 1, 2026, 2:45 AM

three.js examples page is 700+ demos you can open individually and read the source of in one click.

Treat it as a reference manual, not a gallery. Find the effect you're actually trying to build, read how they did it, steal the three lines you need. #threejs #webgl

@3dcms.bsky.socialSep 30, 2026, 10:21 PM

◁ ▢ ▢ ▢ ▢ ▢ ▷
Five slides here, five rooms there. Same explainer on chromatic aberration, one more dimension.
● ○ ○ ○ ○

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

Board titled Why it happens: dispersion. A prism fans white light into a spectrum, with the note that glass bends blue more than red.Board titled Lateral: color grows toward the edge. Seven vertical bars, only the middle one clean, each outer bar carrying a wider red and cyan fringe.Board titled Longitudinal: color by depth. Three highlight discs, purple in front of focus, clean at focus, green behind it.Board titled The fix: the achromatic doublet. A single lens with two focal points next to a crown and flint pair that share one.
@xrfolio.pageSep 30, 2026, 9:00 PM

Niccolo Fanto's three.js demo page: every experiment is a full-bleed canvas, so you never see the browser UI or the page chrome.

Full-bleed is the cheapest trick that makes 3D on the web stop looking like an embedded widget. It's the difference between a demo and an experience. #threejs #webgl

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