Squishy LAB
dev.to/danielecangi...
@dev.to #interactve-playground #webgl #hf26challenge #
devchallenge #squishy @jellycubes.bsky.social

Squishy LAB
dev.to/danielecangi...
@dev.to #interactve-playground #webgl #hf26challenge #
devchallenge #squishy @jellycubes.bsky.social
The map keeps growing across London. All of it driveable, all of it raceable.
Custom controls in, and mobile controls too - that one came from a comment on LinkedIn.
#buildinpublic #Claude #gamedev #mobilegaming #webgl #londongame
New update to the browser version of my new game is now available on itch!
ichbinhamma.itch.io/dwarves-idle...
Also, over 1000 players have already joined the playtest on Steam!
store.steampowered.com/app/4175710/...
🙏Thank you so much!
New project: Fidelity test suite for @gkjohnson.bsky.social's three-gpu-pathtracer vs @blender.org . Compares both the legacy #WebGL and new #WebGPU renderers.
Mobile controls are now active.
Gas, brake and handbrake on screen. No app, no download - just a browser tab on your phone.
Waiting for challengers on the bridge.
housed here are: an industrial faction, mining contracts, mining equipment, life cycle events for how minerals are deposited and processed here for off-world collection
🎮 I need your feedback!
I’ve just updated The Last Checkpoint, a low-poly tactical defense game on #CrazyGames.
Give it a try and let me know what you think! 🔥
Your feedback would really help me improve it.
Ever wanted to understand shaders without bloated libraries? 🎨 A fragment shader is a tiny program running on your GPU. It runs for every single pixel to determine its color. Using GLSL, we can map pixel colors directly to their coordinate map (v_uv). #WebDev #WebGL #GLSL 1/3
This is the result of adding two different noise functions together. The first is Ridged and the second is FBm. I'm using a noise library called FastNoise Lite. It's really fast and flexible, and is available for heaps of different programming languages!
#webgl #javascript #typescript
Race anyone in the world through the streets of London.
No download. No install. Click a link and you are driving.
I'm on Tower Bridge all weekend.
#buildinpublic #Claude #gamedev #multiplayer #webgl #indiedev #londongame #racinggame #madewithai
Liquid glass logo by SgtDoakes: real-time refractive glass, aiming to match a Blender/Cycles render of the same scene rather than approximate it. cables.gl/p/M4XlUt
#glass #refraction #dispersion #shader #gltf #pbr #logo #blender #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #WebGL
🌍 Where in the world have you contributed on GitHub?
I made a profile badge that searches for your contributions in public repositories, then maps the locations of the people/organizations who own those repositories.
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Five slides here, five rooms there. Same explainer on chromatic aberration, one more dimension.
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