Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@kamegumi.studioSep 23, 2026, 6:40 AM

Did you know that our indie roguelike is made in #GBStudio? This means that our game can be played on both PC and on physical handhelds like the original GameBoy! #indiegame #retrodev

@makeclassicgames.bsky.socialSep 21, 2026, 3:55 PM

Abrimos Directo!! Vamos a seguir con nuestro Motor para NintendoDS.

#retrodev #gamedev #nintendoDS

twitch.tv/makeclassicg...

@marcvittorini.bsky.socialSep 21, 2026, 7:23 AM

Thank you all! ๐Ÿ˜

marc-vittorini.itch.io

#Atari2600 #Retrogaming #Homebrew #Atari #8bit #VCS #Gamedev #IndieGame #RetroDev @itch.io

@pvthinge.bsky.socialSep 19, 2026, 9:31 PM

Been a while sorry, I've been moving the old modelling tool to blender and making a link to the Saturn tool and it works... Woot (you don't have to use the blender plugin if you don't want to, still can import objs)
#retrodev #lowploy

@twistedraven.bsky.socialSep 18, 2026, 8:34 PM

0x1DE 0.5.0 released. Highlighting is generated from a language surface now, so a word added once reaches every editor. New Boriel ZX BASIC and PASTA/80 grammars, plus a long list of colouring fixes.

https://twistedraven.net/news/oxide-0-5-0/

#ZXSpectrum #Z80 #retrodev

@twistedraven.bsky.socialSep 18, 2026, 8:34 PM

FantASM 2.1.0 released. !virtual assembles a block for an address it is not placed at, ALIGN pads to a boundary, and an experimental object format brings ar and link. Three breaking changes.

https://twistedraven.net/news/fantasm-2-1-0/

#Z80 #ZXSpectrumNext #retrodev

@makeclassicgames.bsky.socialSep 17, 2026, 2:24 PM

Directo de desarrollo!! vamos a continuar con el desarrollo para NintendoDS!! Vamos a ver que partes hacen falta para un motor

#retrodev #gamedev #nintendoDS

twitch.tv/makeclassicg...

@quailsoft.bsky.socialSep 17, 2026, 2:57 AM

Very much looking forward to this one #gbstudio #retrodev

@marcvittorini.bsky.socialSep 16, 2026, 10:30 PM

๐Ÿ“ LASER PONG ๐Ÿ“

โœ” 139th Atari 2600 Game
โœ” Demo available to download or play in browser
โœ” marc-vittorini.itch.io/laser-pong

#Atari2600 #Retrogaming #Homebrew #Atari #8bit #VCS #Gamedev #IndieGame #RetroDev #GuinnessWorldRecord @itch.io

@gameboyscene.bsky.socialSep 15, 2026, 4:56 PM

#GBAJam 2026 entries are public
Handful of new #GameBoyAdvance games to try out
itch.io/jam/gbajam26...

#retrogaming #gbdev #gbadev #retrodev

@pvthinge.bsky.socialSep 14, 2026, 8:43 PM

A lot of people kept asking or saying how I should look at how Sonic R did fading... well here's your smelly fading... AND the tool now has the effect bulit in, so now it is as easy as moving a slider... also got VDP2 doing more load sky... (This is running on a Saturn emulator right now)
#Retrodev

@adamantyr.bsky.socialSep 14, 2026, 8:00 PM

Realms of Antiquity 50% off on Steam! store.steampowered.com/app/1539750/... #crpg #ti994a #retrogame #retrodev #indiedev #sale

@makeclassicgames.bsky.socialSep 14, 2026, 3:28 PM

Directo de Desarrollo!! vamos con la gran NintendoDS; esta vez vamos a desarrollar una libreria para ayudarnos a los desarrollos!!

#retrodev #gamedev #nintendoDS

twitch.tv/makeclassicg...

W@warrior-rockk.bsky.socialSep 14, 2026, 9:22 AM

I finished my last game! A retro platform game for MS-DOS called Timmy Time Adventure.
Help Timmy on his time travel to recover the parts of his machine and return to his time.
You can free download or play online on warrior-rockk.itch.io/timmy-time-a... #msdos #pointandclick #retrodev #allegro

@pixelpushergames.co.ukSep 12, 2026, 8:55 AM

It's Saturday so we know what that means:

youtu.be/X9KhBG00l3g

#screenshotsaturday #indiedev #retrodev #gamedev

@pixelpushergames.co.ukSep 12, 2026, 8:48 AM

It's Saturday so we know what that means:

youtu.be/Caulj6EX7AI

#screenshotsaturday #indiedev #retrodev #gamedev

@peruho.comSep 11, 2026, 10:17 AM

PuckMAX, mi Pac-Man para MSX2, estรก terminado โ€” hecho con #MSXgl.

He empezado el libro para programarlo: 39 lecciones, del setup a grabar la EPROM. App interactiva + vรญdeos; cรณdigo gratis en GitHub.

ยฟTe interesa? 2 min ๐Ÿ‘‡
msx.computer/survey/puckm...

Se agradece el repost ๐Ÿ™ #MSX #RetroDev

Ejemplo de la app interactivaPantalla del resultado final de PuckMAX
@peruho.comSep 11, 2026, 10:16 AM

PuckMAX, my Pac-Man for MSX2, is done. Built with #MSXgl.

I've started the book to program it step by step: 39 lessons, from setup to burning the EPROM. Interactive app + videos; source free on GitHub.

Interested? 2 min survey ๐Ÿ‘‡
msx.computer/survey/puckm...

Repost appreciated ๐Ÿ™ #MSX #RetroDev

@sunnychowtheguy.bsky.socialSep 11, 2026, 7:15 AM

After I purchased MD Engine, I start wondering how my character looks in 16bit platform. Here is a version based on character sprites from Ganbare Goemon.

#pixelart #retrodev

@handlebarorionx.bsky.socialSep 10, 2026, 9:12 PM

It's not much to show off, kinda slow, but I'm starting to learn how sprites work in Pyrite 64 and I got Raziya's sprite billboarded! Now I just gotta learn 8 directional sprite rotation and adjust the focal point on the camera #indiedev #solodev #retrodev #gamedev #QuestOfRaziya #Pyrite64 #N64

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