HALL-oween #2, making a scene with every other day with #ScytheEditor in #UnrealEngine
#gamedev #UE5 #gameart #screenshotsaturday

HALL-oween #2, making a scene with every other day with #ScytheEditor in #UnrealEngine
#gamedev #UE5 #gameart #screenshotsaturday
The level has background music now.
A MetaSound picks notes from a scale and plays them with two detuned sines. It stays the same volume no matter where you walk. Unreal Engine 5.8.
Adventure Designer Devlog #13
I finally posted a breakdown of the environments for I:SOL on #ArtStation. All the props and kits I made, the environment modules, materials, vfx, etc. 🧩 Here is a little sample:
Dump Truck Controller for Unreal Engine. Available on Fab!
#madewithunreal #unrealmarketplace #UE #UE5 #gameasset #gameassets #unrealengine #unreal #gamedev #indiedev #fab
Dump Truck Controller for Unreal Engine. Available on Fab!
#madewithunreal #unrealmarketplace #UE #UE5 #gameasset #gameassets #unrealengine #unreal #gamedev #indiedev #fab
The fire traps have a sound now.
Last episode Room 1 was full of fog.
I made a Sound Cue, SC_FireTrap, with a Wave Player on S_Fire and looping turned on.
Unreal Engine 5.8.
Adventure Designer Devlog #12
I worked some more on the ice spirals material and turned it into a new gameplay section. The difficulty picks up a little here, asking the player to make better use of the moves they already know #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Adventure Designer Devlog in Unreal Engine 5.8.
Enemies, sprint, and the first level, then an Art Pass through lighting, materials, a water ball, post process, a red damage vignette, and orange fog in Room 1.
I recalled my old Unreal Engine material I used to build a puzzle prototype inside a cubemap. I had previously shown various parts of that shader's code as separate snippets. #gamedev #UnrealEngine #UE5 #indiedev
For someone who has a game prototype due in 2 weeks, I really love to get sidetracked and make a model for a collectable I may not even add. I should be coding and level blocking but no <3 I'm calling him Mushkin and he's just a lil guy. #3Dmodeling #blender #gamedev #unrealengine5 #ue5
How many debug lines is too many debug lines?
Never, you never have too many debug lines.
🎮 Develop custom Unreal Engine games with Farshad.
Experience high-quality game logic, UI design, AI integration, and cinematic scenes tailored for your project.
⭐ 4.9 (251 reviews) 📥 1 in queue
💰 From $150
Build your game here🛠️ go.fiverr.com/visit/?bta=1...
This cottage retreat is our new teaser for #Screenshotsaturday from our upcoming dark atmospheric game. Can you guess what is inside?
#dark #mystical #finnish #indiegame #UE5
#mystery #PCGaming #Steamgames #UpcomingGames #noir #eerie #scary #GameArt