Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-13 09:58:44 EDT

Explore

PostsPeople
LatestRanked
Load more
@gabreusenra.bsky.socialOct 9, 2026, 12:00 PM

Stop making your player move at a constant speed. If your velocity isn't a curve, the game feels floaty. Add coyote time and an input buffer or players will quit at level one.

What’s your 'secret sauce' for movement feel?

#gamedev #indiedev #solodev

@luilabs.bsky.socialOct 9, 2026, 11:59 AM

Added some canned meat to my cooking game... what other ingredients should I add?

#gamedev #solodev #indiedev

@activey.bsky.socialOct 9, 2026, 11:55 AM

Nearly had a heart attack after migrating to #unity 6.6 when my realtime lights got bonked, solved after two days of debugging 😆

But hey, now I have soft particles for jump landing effect 😁

#gamedev #solodev #indiedev

@zet23t.mastodon.gamedev.place.ap.brid.gyOct 9, 2026, 11:11 AM

Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻

#gamedev #indiedev #solodev #raylib

An overview map showing an isometric world with an island that is connected to the mainland with a bridge. A node is selected and on the right is a level preview of the selected node. It is another isometric design showing some old walls made of stone with ivy growing in places. The level title is "The old ruins..." and the description at the bottom says: "They say, these ruins are haunted 👻"
@zet23t.bsky.socialOct 9, 2026, 11:10 AM

Writing flavor texts can be fun - and sometimes it can provide new ideas even 👻

#gamedev #indiedev #solodev #raylib

An overview map showing an isometric world with an island that is connected to the mainland with a bridge. A node is selected and on the right is a level preview of the selected node. It is another isometric design showing some old walls made of stone with ivy growing in places. The level title is "The old ruins..." and the description at the bottom says: "They say, these ruins are haunted 👻"
@siegelordex.bsky.socialOct 9, 2026, 9:55 AM

Plumbed my procedurally generated maps into the game itself. It works! I love game development.

#gamedev #pixelart #solodev

@playminesweeper.bsky.socialOct 9, 2026, 9:13 AM

Turn 25 · 2 players moved
🏅 @mehtis.bsky.social +3 · @coil.bsky.social +3

17 cells left, 2 spares, 16 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #gamedevcommunity #braingames #bskygames #indiedeveloper #solodev

Minesweeper, turn 25. 11 by 11 grid, rows A to K, columns 1 to 11. 24 mines. 80 of 97 safe cells opened, 16 flagged.
Reading each row left to right: a digit is how many mines touch that cell, 0 is an opened blank, ? is still hidden, F is a cell somebody has flagged as a mine.
A: ? ? ? ? 1 1 1 0 0 0 0
B: ? ? F ? ? F 2 1 1 1 0
C: 1 2 2 2 3 F 3 2 F 1 0
D: 0 0 1 ? ? ? F 2 1 2 1
E: 0 0 2 ? ? F 2 2 1 2 F
F: 0 0 2 F ? 2 1 1 F ? 2
G: 0 0 2 ? ? 3 2 ? 4 F ?
H: 0 0 1 ? ? 3 F F 3 F 2
I: 1 2 2 2 2 F 3 2 2 1 1
J: ? ? F 1 1 1 1 1 1 1 0
K: X ? 2 1 0 0 0 1 F 1 0
Last move A5 was safe and touches 1 mine.
@megalukes.bsky.socialOct 9, 2026, 9:05 AM

Working on a "3D tile editor" for my game. Someday I'll fix all the bugs you can see in the video tho

#godot #gamedev #solodev #indiegamedev

@fancyravengames.bsky.socialOct 9, 2026, 8:20 AM

The factory doors are FINALLY open!
Jump in, break the supply chains, and build your automated empire! 👇
https://store.steampowered.com/app/4139440/Botlings/
#solodev #indiegame #gamingcommunity #gamingnews #launch #followfriday

@erlikgame.bsky.socialOct 9, 2026, 8:11 AM

"Just another Vampire Survivors?" One button dashes and parries. Your lean to Tengri or Erlik decides what weapons evolve into. The soundtrack grows with the night. A good build feels like riding the steppe at full gallop.

store.steampowered.com/app/4917630/ERLIK/

#indiedev #roguelite #solodev

@vidboy.netOct 9, 2026, 6:38 AM

play beghost!

#indiegame #solodev #noai #zeldalike #visualnovel

Photo, no description
@abc3dz.bsky.socialOct 9, 2026, 6:33 AM

This week, I added patterns to a font using #FontForge and my own art style. It looks pretty crazy! 😆
#solodev #indiegame

Photo, no descriptionPhoto, no descriptionPhoto, no description
@mawari92.bsky.socialOct 9, 2026, 5:47 AM

Working on my active proyect! Here is a little gameplay preview. 🕹️
Trying to balance the enemy horde density. Is it chaotic enough or too overwhelming? Let me know if you like the vibe!

#indiedev #solodev #bulletheaven #roguelite #games

@deepfakesnake.bsky.socialOct 9, 2026, 5:41 AM

youtube.com/shorts/v...
ToonSquid 2D anime one year recap…
#indiedev #solodev

@lucagge.bsky.socialOct 9, 2026, 4:56 AM

⬇️ #TomeRGE makes your life simpler.

As a #gameengine it offers:

✅ Classic #leveleditor for #indiedev
✅ Modular map building #gamedev
✅ #Procedural generation for #solodev or big projects

Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.

@earthsetdev.bsky.socialOct 9, 2026, 4:07 AM

making idle act
#b3d #solodev #indiegame

@kradis.bsky.socialOct 9, 2026, 4:04 AM

It's not always pretty behind the scenes, in a world of uncertainty and working alone a vast majority of the time, I still record my failures because it exists.

I'm not sure what success entails, I'm only competing against my past.

#gamedev #art #solodev

@hover.bsky.socialOct 9, 2026, 3:58 AM

Stacksquatch demo is dropping TOMORROW (Oct 9) store.steampowered.com/app/937090/S... wishlist now or perish :O

#gamedev #solodev #indiedev #vr #vrdev

@nikkicelic.bsky.socialOct 9, 2026, 3:49 AM

In a world where your only value is how much you make, what makes you human?

#wip #librarian #solodev #indiedev #gamedev #libraries #bookbans #unrealengine #metahuman #videogames #gamers #gaming #nin #nineinchnails #library

@electricdust.comOct 9, 2026, 3:17 AM

#Project8088: Updated the 8088B tutorial level with some lighting and material changes.

Old (first image) vs. New

#gamedev #indiedev #indiegame #solodev #ue5

Photo, no descriptionPhoto, no descriptionPhoto, no descriptionPhoto, no description