Stop making your player move at a constant speed. If your velocity isn't a curve, the game feels floaty. Add coyote time and an input buffer or players will quit at level one.
What’s your 'secret sauce' for movement feel?

Turn 25 · 2 players moved
🏅 @mehtis.bsky.social +3 · @coil.bsky.social +3
17 cells left, 2 spares, 16 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #gamedevcommunity #braingames #bskygames #indiedeveloper #solodev
Working on a "3D tile editor" for my game. Someday I'll fix all the bugs you can see in the video tho
The factory doors are FINALLY open!
Jump in, break the supply chains, and build your automated empire! 👇
https://store.steampowered.com/app/4139440/Botlings/
#solodev #indiegame #gamingcommunity #gamingnews #launch #followfriday
"Just another Vampire Survivors?" One button dashes and parries. Your lean to Tengri or Erlik decides what weapons evolve into. The soundtrack grows with the night. A good build feels like riding the steppe at full gallop.
play beghost!
This week, I added patterns to a font using #FontForge and my own art style. It looks pretty crazy! 😆
#solodev #indiegame
Working on my active proyect! Here is a little gameplay preview. 🕹️
Trying to balance the enemy horde density. Is it chaotic enough or too overwhelming? Let me know if you like the vibe!
youtube.com/shorts/v...
ToonSquid 2D anime one year recap…
#indiedev #solodev
⬇️ #TomeRGE makes your life simpler.
As a #gameengine it offers:
✅ Classic #leveleditor for #indiedev
✅ Modular map building #gamedev
✅ #Procedural generation for #solodev or big projects
Everything is guided and dealt with through simple, intuitive tools that don't leave you guessing.
making idle act
#b3d #solodev #indiegame
In a world where your only value is how much you make, what makes you human?
#wip #librarian #solodev #indiedev #gamedev #libraries #bookbans #unrealengine #metahuman #videogames #gamers #gaming #nin #nineinchnails #library
#Project8088: Updated the 8088B tutorial level with some lighting and material changes.
Old (first image) vs. New