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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 07:54:03 EDT

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@theiddm.bsky.socialSep 7, 2026, 2:05 AM

Well, that’s 400 pages (and I read almost all of them).

I can’t recall the last time I consumed a whole #rpg book. I chalk it up to taking a looong break from gaming, and my hope that THIS will be a game I stick with going forward.

Very promising stuff! #DrawSteel

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@talroc.bsky.socialSep 7, 2026, 12:48 AM

Developing my next #drawsteel adventure and got lost in the mire of brainstorming possibilities mixed with a healthy serving of “are these ideas even good?”

I just started the outlining process and everything seemed to click into place.

Trust the process!

@theiddm.bsky.socialSep 6, 2026, 9:06 PM

Finishing up the #DrawSteel book today. Last chapter is a collections of tips, suggestions, and advice for the Director.

One thing I plan to do is to get an actor or actress (or one of their characters) in mind for NPCs; otherwise, they all end up sounding slightly British. 🤪

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@theiddm.bsky.socialSep 6, 2026, 6:53 PM

Cyrvis sounds like someone who has been prominent recently. #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 1:42 PM

The stained-glass art might be my favorite thing in the #DrawSteel book. Amazing work!

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@theiddm.bsky.socialSep 6, 2026, 1:20 PM

The Gods And Religion section of #DrawSteel is — cool? The gods are detailed, sure, but the stars are the saints who completed great deeds in their name, so to speak.

It’s a collection of history/folklore about different characters aligned with specific gods. Some are quite compelling!

@theiddm.bsky.socialSep 6, 2026, 4:48 AM

This is a useful framework to think about how the NPC’s interest related to Negotiation. #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 3:52 AM

I consistently laugh at these quick asides and snarky comments! #DrawSteel

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@theiddm.bsky.socialSep 6, 2026, 3:52 AM

The idea of Titles is presented. This strikes me as something I’d have to be careful dishing out as some seem quite powerful. This is a 3rd-Echelon Title so not something immediately available — though, damn. #DrawSteel

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@theiddm.bsky.socialSep 6, 2026, 3:52 AM

There’s a good 20 pages of Rewards including Consumables, Trinkets, Weapons and Armor.

Some of them are just — gross! 🤢 #DrawSteel

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@theiddm.bsky.socialSep 6, 2026, 3:52 AM

There’s a sweet d100 table with 50 possible events that can happen during crafting research projects. A group could spends MANY sessions simply resolving various situations or complications from their projects. Heck, you could even base a campaign on this type of questing. #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 3:52 AM

The Downtime Projects chapter is cool; I could see some players (or groups) really diving into this aspect of the game. At the very least, it’s an interesting way for a player to identify an item they want and work toward building it. #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 3:41 AM

The outcomes can:

Yes, and…
Yes.
Yes, but…
No, but…
No.
No, and…

That’s a lot for the Director the prepare for! Though it creates more dynamic scenarios rather than a yes/no dynamic based on a single skill roll or something.

How have they gone so far for your group? #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 3:41 AM

Thinking ahead, I think it would be fun to drop clues about the motivations and pitfalls of likely NPCs that the party will Negotiate with, such as overhead rumors in a tavern, banter between guard or enemies, notes left in a dungeon, or lore gleaned from other sources. #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 3:41 AM

Motivations and Pitfalls include concepts such as Discovery, Greed, Justice, and Vengeance.

The system makes it a benefit for players to understand who they are talking to instead of treating every NPC the same. #DrawSteel

@theiddm.bsky.socialSep 6, 2026, 3:41 AM

I’m reminded that I’ve never seen Basic Instinct. #DrawSteel

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@theiddm.bsky.socialSep 6, 2026, 2:13 AM

😆🤓 #DrawSteel

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@theiddm.bsky.socialSep 5, 2026, 8:58 PM

Very curious how this feels during gameplay. At first glance, seems favorable to players and does away with the death saving throws. On the other hand, getting crushed for massive damage when you’re near 0 now means you’re dead. No take backs!

For folks playing, how has it gone? #DrawSteel

@theiddm.bsky.socialSep 5, 2026, 8:53 PM

Welcome back, Bloodied!! 🩸 ❤️ 🩸 ❤️ 🩸 #DrawSteel

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@theiddm.bsky.socialSep 5, 2026, 8:37 PM

More Combat reading for #DrawSteel on today’s trip back to MN. I wasn’t sure how Charge is advantageous though it can be combined with a Move, so you could Move 5 then Charge another 5 to make a Free Strike, correct?

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