Most archers travel light. Elven Archers wear light plate so they're always ready when the fight comes to them. 40 range, and Erica T's art is lovely up close 🏹

Most archers travel light. Elven Archers wear light plate so they're always ready when the fight comes to them. 40 range, and Erica T's art is lovely up close 🏹
You get 3. No take-backs. 🛡️🔥
Which units are you building your squad with? Drop your picks 👇
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Goblins fight dirty and the Wolf Rider is proof. If its squad is outnumbered in melee, it gets +1 Strength that turn. Corner a wolf and see what happens 🐺
POV: your squad is losing, so you make sure nobody wins 💥
Explosive Bomb takes out your own squad and deals a hit for every enemy unit locked in melee with them.
Worth it? 😅
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Came back for a closer look at Madmagog's card after last night's reveal 👀 Strength 5, Weapon 4, 2 attacks a turn... and 2 more if he kills twice. Art by Erica T.
Two kills. Two more swings. He does not stop. 🪓
Madmagog, the Orc Berserker of the Embertrail Clan, earns 2 extra attacks when he kills twice in a turn.
Character reveal 1/6 from the WarFig Founders Edition. warfig.com
🪓 Doom Axe: sacrifice one of your own units and attack 2 more times.
⚔️ Golden Sword of Faith: bring a fallen unit back.
Villain energy or hero energy? 👇
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Strength 5, armour 4, and he carries a hammer bigger than most goblins. The catch? Ogre squads cap out at 5. Probably for everyone's safety 🔨
A warhorse, a wolf, or a very good dog 🐕
Which cavalry are you riding into battle? 1, 2 or 3? 👇
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One goblin? 1 health, 2 armour, not exactly scary. But the card says it best: "One goblin is not a threat, a few squads of them are!" 😬 How many are you bringing?
Stands still. Gets tougher. Honestly? Relatable. 🗿
If the Iron Clad Golem skips its move and attack, its squad gains +1 Armour until your next turn.
Rate it 1–10 👇
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No special rules, no fancy tricks. Just 3 Strength, 3 Weapon and a lot of heart. The Soldier is the backbone of the Estendale army, and every good army needs a few of them 🛡️
"One goblin is not a threat. A few squads of them are!" 😈
Tag the friend who never goes anywhere alone 👇
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Fireball: 1d8 hits, Ballistic Skill 2.
Ice Wave: 2d8 hits, but only Ballistic Skill 1.
Are you a safe-bet mage or a go-big-or-go-home mage? Drop a 🔥 or a ❄️ 👇
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