Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

Explore

PostsPeople
LatestRanked
Load more
@mintz.tezoscommons.orgOct 7, 2026, 7:14 PM

🧩 Swell
#generative #abstract #webgl #interactive #animated #opart #stripes #otter

By: Scuni

https://objkt.com/tokens/KT1KcoDDMqU3Z3dPeG1M3TE3hHRp52xcjDCh/20

Swell
@solvxuk.bsky.socialOct 7, 2026, 5:50 PM

Bug fixing, the fun way.

Claude lines up the problem spots on the sat nav and I drive to each one. The map has self-reporting built in, so any player can flag an issue where they hit it.

solvx.uk/go/mll-bs

#buildinpublic #Claude #gamedev #webgl #indiedev #QA

@xrtech.devOct 7, 2026, 4:15 PM

Zippy Town by @gateian.bsky.social: a toy city with live traffic, baked day/night lighting and a scroll-driven camera, in three.js. It started as an Android live wallpaper in a WebView, then moved to Filament. #threejs #webgl #gamedev

?Unknown authorOct 7, 2026, 3:40 PM

Built a browser-native WebGL canvas tool for artists who can't run GPU setups local.
PurelYou (becomepurelyou.com) applies spatial noise against AI scraping in ~3s on mobile or laptops zero local installs.
try 1 free credit after sign-up to test your art.
#ArtProtect #DigitalArt #ArtistRights #WebGL

@aagentah.bsky.socialOct 7, 2026, 2:38 PM

eventually this feels like a nice way to do progression and then also helps solo players do some of the harder objectives without needing to do coop necessarily.

#nomiad #indiegame #webgl #scifi #openworld

@ovidgame.bsky.socialOct 7, 2026, 11:50 AM

Wave Racer updated! Built with pure JavaScript and WebGL for instant browser loading and multiplayer speedboat drifts.

Wave Racer güncellendi! Saf JavaScript ve WebGL ile sıfır gecikmeli açılan oyunda drift atıp arkadaşlarınızla yarışın.

#ovidgame #gamedev #webgl #indiedev #javascript

@cablesgl.bsky.socialOct 7, 2026, 7:33 AM

Our October cables release just landed on live cables.gl! Check out the changelog here: cables.gl/changelog, and join the meetup today for all the details. #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #WebGL

@xrfolio.pageOct 7, 2026, 3:30 AM

Samuel Honigstein's portfolio is a WebGPU cyberpunk city you walk through in first person, holding 120+ FPS. The steal: it never lists skills. It just is the proof. #portfolio #webdesign #webgl

@xrtech.devOct 7, 2026, 3:00 AM

Vikas Kumar Singh's write-up on rebuilding an infinite three.js world in WebGPU is worth the read for one line: cell-based origin rebasing kept R3F rebuilding the scene at 1 FPS, so he dropped React for vanilla three.js. #threejs #webgl #gamedev

@jeremboo.bsky.socialOct 7, 2026, 2:59 AM

Do not work on UI or motion this is a proto,
Do not work on UI or motion this is a proto,
Do not work on UI or motion this is a proto,
...

#gamedev #indiedev #webgl #indiegame

@xrtech.devOct 6, 2026, 11:00 PM

GoodBytes' acid haze graffiti runs live in the browser, no install: layered noise, posterize and bloom stacked until the glitch reads as paint. The demo is the post. #threejs #webgl

@3dcms.bsky.socialOct 6, 2026, 1:02 PM

⌜ ⌝ ⌞ ⌟ ⌜ ⌝ ⌞ ⌟
You have an idea, not a WebGL team. Connect Claude to 3dCMS once, then just tell it what you want: it builds the 3D site, takes your notes, checks it on mobile and publishes.
· · · · · · · · · · ·

3dcms.info/claude

#threejs #webgl #webdev #3D #creativecoding

@cablesgl.bsky.socialOct 6, 2026, 8:28 AM

Frida Blind Cats by leoselva: cables.gl/p/UJdfUt #cube #cubes #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #WebGL

@3dcms.bsky.socialOct 5, 2026, 1:02 PM

· — · — · — · — · — · —
Three visitors, and one was you. Get your website off the page: thirty seconds on what 3dCMS does to a flat site, and the robots still read every word.
⌜ ⌝ ⌞ ⌟ ⌜ ⌝ ⌞ ⌟

3dcms.info

#threejs #webgl #webdev #3D #creativecoding

@xiangc77.bsky.socialOct 5, 2026, 8:46 AM

Swapping regular JS arrays for a single pre-allocated Float32Array for the canvas transform matrix cut down GC pauses by ~40% during rapid zooming.

Small change, but at 60fps, avoiding transient allocations between rAF frames is the whole ballgame.

#webdev #javascript #canvas #webgl

@ilithya.bsky.socialOct 4, 2026, 9:40 PM

Wanna paint with me?

Painting shaders like this helped me build a solid foundation.

In my course, I break down shader fundamentals the way I wish someone had done for me — with accessible mental models and real life analogies.

🧵 1/3

#shaders #glsl #webgl

@unityloop.bsky.socialOct 4, 2026, 6:51 PM

Squishy LAB
dev.to/danielecangi...
@dev.to #interactve-playground #webgl #hf26challenge #
devchallenge #squishy @jellycubes.bsky.social

@solvxuk.bsky.socialOct 4, 2026, 2:12 PM

The map keeps growing across London. All of it driveable, all of it raceable.

Custom controls in, and mobile controls too - that one came from a comment on LinkedIn.

solvx.uk/go/mll-bs

#buildinpublic #Claude #gamedev #mobilegaming #webgl #londongame

A dark map of east and central London showing Shoreditch, Whitechapel, Bermondsey, Poplar and Greenwich, with a driven route traced in white near Tower Bridge and a YOU marker on it.
@vrmeup.bsky.socialOct 4, 2026, 9:51 AM

Now that I have billboards working, I thought I'd have a play and add some bush and tree billboards and see what they look like. I'm pretty happy with the results😀
#webgl #threejs

@ichbinhamma.bsky.socialOct 4, 2026, 9:10 AM

New update to the browser version of my new game is now available on itch!
ichbinhamma.itch.io/dwarves-idle...

Also, over 1000 players have already joined the playtest on Steam!
store.steampowered.com/app/4175710/...

🙏Thank you so much!

#gamedev #indiegames #webGL #Steam #idle #RPG