Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold

Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 10
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 9
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 8
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 7
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 6
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Pretty much solidified the design for my vector graphics library Mold for Godot and Unity!
Procedural strokes is a slippery slope I'm really glad I went down, much easier creating effects!
#gamedev #indiedev #madewithmold #madewithunity #madewithgodot #screenshotsaturday
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 5
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 4
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Slippery slope here we go, Curve editing support in my vector graphics library Mold.
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 3
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 2
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
Attempting to destroy myself by a visualization a day, using my vector graphics library Mold, day 1
#art #generativeart #creativecoding #indiedev #gamedev #madewithmold
So much fun working on GPU based polyline for Mold!
This opens up the opportunity to create extreme amount of polylines without hindering the performance!