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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@trepaniv.bsky.socialOct 5, 2026, 3:39 PM

Here's a level I put together! I dug up old 3D models I had made in 2018, made new textures for them, fixed some in Blender, and built this scene. There's more on my website too! youtu.be/NHZXheG8Dkw

#blender3d #techart #3dmodeling #3dtextures #unity #gamedev #leveldesign #props

@spriteship.comOct 5, 2026, 2:30 PM

Before decorating a platformer level, test its silhouette. Can you spot the ledge, safe landing, and route uphill at a glance? The path is your design. https://spriteship.com/docs/level-editor?utm_source=bluesky&utm_campaign=maps_materials_2026 #leveldesign

@omkarpokale25.bsky.socialOct 4, 2026, 9:58 PM

Unreal Engine Environment - Dev Log 03 ๐ŸŽฎ #UnrealEngine #EnvironmentArt #GameArt #3DArt #LevelDesign #VFX #GameDevelopment #WIP

@ghostnr1.bsky.socialOct 4, 2026, 8:56 PM

The base structure for Map 3 in Datten is now done! ๐Ÿฐ Next step is filling it with props and details so it feels much more alive and interesting to play in.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #LevelDesign #BuildInPublic

@firedragon04.bsky.socialOct 4, 2026, 8:16 PM

Tutorialising... without making it fee too intrusive for Day 01. ๐Ÿ›ž๐Ÿ“ก๐Ÿชจ

Drive. Scan. Extract. Load up.

#Moebius #Unity3D #MadeWithUnity #GameDev #IndieDev #SoloDev #IndieGame #GameDesign #Gameplay #LevelDesign #CelShading #StylizedRendering #SciFiGame #SpaceGame #ExplorationGame

@denyally.bsky.socialOct 4, 2026, 5:59 PM

Quake Rooftops Jam takes level design sky-high

A new free fan-made Quake pack looks down from above, exploring a perspective rarely seen in id Softwareโ€™s classic shooter. More creativeโ€ฆ

via PC Gamer

#Quake #QuakeMapping #LevelDesign #FPS #indiedev #gamedev #indiegames #art

Yet another free fan level pack for Quake has arrived, and this one's all about a feature rarely seen in id Software's classic shooter
@adamlomax.bsky.socialOct 4, 2026, 3:05 PM

i procrastinated a proof of concept... back to actually working on the layout lol

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@adamlomax.bsky.socialOct 4, 2026, 10:12 AM

i love creating zoos/developer maps as testbeds and having an individual map for everyone working on the project who needs one really helps people iterate quickly on designs/ideas in-game

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

@artbariangames.bsky.socialOct 4, 2026, 9:17 AM

Determined to make the best marble platformer!
store.steampowered.com/app/4417060/...

#indiegame #gamedev #scifi #leveldesign

@wormwire.bsky.socialOct 4, 2026, 7:51 AM

working on level blockouts got tired of making stairs by hand or using prefabs that didn't quite fit so I did the normal thing and started writing an addon #godot #leveldesign

@adamlomax.bsky.socialOct 3, 2026, 10:03 PM

for all those interested in #sourceengine #leveldesign there's a cool blog on tumblr called BSPTourist and its so epic

@ghostnr1.bsky.socialOct 3, 2026, 9:49 PM

Map 3 for Datten is getting close to playable now! ๐Ÿฐ The layout is really starting to come together, with tighter rooms, corridors and more places to hide or ambush the tagger.

ro.grunna.com/projects/019...

#Datten #Godot #GameDev #IndieDev #LevelDesign #MadeWithGodot #BuildInPublic #Devlog

@amongtheherdgame.bsky.socialOct 3, 2026, 5:02 PM

๐——๐—ฎ๐˜† ๐Ÿฑ: ๐—ฃ๐—น๐—ฎ๐—ป๐—ป๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ฑ๐—ฒ๐—บ๐—ผ | ๐—•๐˜‚๐—ถ๐—น๐—ฑ๐—ถ๐—ป๐—ด ๐—œ๐—ป๐—ฑ๐—ถ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ + ๐—–๐—ถ๐—ป๐—ฒ๐—บ๐—ฎ๐˜๐—ถ๐—ฐ ๐Ÿ‘
It started as a hand-drawn map that became our first game design doc. Now on to building some playable mechanics and level design.

#AmongTheHerd #gamedev #indiegame #indiedev #leveldesign #gamedesign #unrealengine #devlog

@jamessmart5.bsky.socialOct 3, 2026, 4:22 PM

This week I made a new level for a possible future game.
However, I quite liked it, so I added it to my new game. It fits in perfectly.

#screenshotsaturday #gamedev #indiedev #gamedesign #leveldesign #lowpoly #indiegames #indiegamedev #indiegame #gamedevelopment #steamnextfest

@adamlomax.bsky.socialOct 2, 2026, 6:48 PM

Gonna post more about my 24 hour TTT jam map 'Prolegomenon'

This was a map made for Garry's Mod TTT in 24 hours for a jam between friends. Its not the best map - the map file is very messy.

#leveldesign #sourceengine #gmod #gamedev

@chrisholden.bsky.socialOct 2, 2026, 4:01 PM

Quake Rooftops Jam has released 19 maps!
#Quake #gamedev #leveldesign #lowpoly
www.slipseer.com/index.php?re...

@ulsterunigamesdes.bsky.socialOct 2, 2026, 11:28 AM

We are going to be showing off some of the best student blockouts from our Games Design courses here at Ulster University for #blocktober

First up is RADICAL QUARK by Zach Johnston www.youtube.com/watch?v=8Hz7...

#leveldesign #gamedev

@bolicob.bsky.socialOct 2, 2026, 1:11 AM

#blocktober kinda snuck up on me this year, so todays project is an upcoming encounter scenario for my dnd campaign in @talespire.com! By far the best vtt for capturing the diorama feel that is a core part of ttrpgs imo.

#leveldesign #gamedesign #dnd #ttrpg

@adamlomax.bsky.socialOct 1, 2026, 11:50 PM

messing around with creating a blacklight effect without using colour correction or other post-processing in source, getting fairly close

maybe im procrastinating a little bit..

#leveldesign #sourceengine #gamedev #gmod #source #hammer #mapping

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