Grilled Cheese

ExploreLog inSign up
Terms of UsePrivacy PolicyCommunity StandardsHelpGet the app

Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-11 02:37:10 EDT

Explore

PostsPeople
LatestRanked
@futuregearai.bsky.socialSep 30, 2026, 12:01 PM

New arXiv paper proposes Spatial Credit Assignment to improve reinforcement learning for GUI agents by using screen coordinates of clicks to refine credit signals. The method helps when sampled clicks all fail by ranking…

#AI #GUI #ReinforcementLearning #AIagents
https://arxiv.org/abs/2609.36939

@guizzynho.bsky.socialSep 27, 2026, 9:22 PM

#Fyp #G #GUI #GUIZZYNHO #QUESTION #INSTRUMENTALmusic

@guizzynho.bsky.socialSep 27, 2026, 9:20 PM

Available on all digital platforms. In 05 days.

#Fyp #G #GUI #GUIZZYNHO

@tpaau17db.mastodon.social.ap.brid.gySep 27, 2026, 8:29 AM

Motion physics in #iced!

This is my own implementation of the Material Design 3 motion physics system leveraging simulated springs to produce responsive UI animations! Currently only for the switch widget as a test, but there are more to come!

#rust #rustlang #material #ui #gui

@tpaau.bsky.socialSep 27, 2026, 8:29 AM

Motion physics in #iced!

This is my own implementation of the Material Design 3 motion physics system leveraging simulated springs to produce responsive UI animations! Currently only for the switch widget as a test, but there are more to come!

#rust #rustlang #material #ui #gui

@guizzynho.bsky.socialSep 25, 2026, 3:33 PM

0️⃣2️⃣🔹 October🔹2️⃣6️⃣ (LINK IN BIO)

#Fyp #G #GUI #GUIZZYNHO

@guizzynho.bsky.socialSep 25, 2026, 12:41 AM

♟️ #AreYouReady #FYP #G #GUI #GUIZZYNHO

@guizzynho.bsky.socialSep 25, 2026, 12:37 AM

⚫ #AreYouReady #FYP #G #GUI #GUIZZYNHO

@guizzynho.bsky.socialSep 25, 2026, 12:36 AM

🖤 #areyouready #fyp #G #GUI #GUIZZYNHO

@guizzynho.bsky.socialSep 24, 2026, 8:25 PM

👁️ #areyouready #fyp #G #GUI #GUIZZYNHO

@guizzynho.bsky.socialSep 24, 2026, 8:24 PM

🤫 #areyouready #fyp #G #GUI #GUIZZYNHO

@guizzynho.bsky.socialSep 24, 2026, 8:23 PM

👀 #areyouready #fyp #G #GUI #GUIZZYNHO

@janorszulik.bsky.socialSep 24, 2026, 2:04 PM

Is it overengineered? Possibly. Does it provide answer to "will it boing?" Definitely. And that's what we call GUI net profit.

#gamedev #gui #indiegame

@guitarcalavera.bsky.socialSep 24, 2026, 9:46 AM

Madee avanzan ‘Bury Me In The Craters Of The Moon’ con ‘Mitigate The Madness’ Info https://www.guitarcalavera.com/madee-avanzan-bury-me-in-the-craters-of-the-moon/?utm_medium=Guitar%20Calavera%20&fsp_sid=4515&utm_source=Bluesky%20&utm_campaign=madee-avanzan-bury-me-in-the-craters-of-the-moon%20
#gui

@opensitez.bsky.socialSep 22, 2026, 9:51 AM

webcore #rust #html #gui widget is designed for more than #web pages. below is a demo of using webcore for the gui of an #email app

@craftpix.bsky.socialSep 21, 2026, 12:19 PM

Free Buttons 2D Game Objects

Add 20 different buttons to your game UI, perfect for menus, settings, shops, and other interface elements.

Download 👉 craftpix.net/freebies/fre...

#craftpix #gamedev #indiegame #2d #interface #buttins #gui #menu #games

@starsigndev.bsky.socialSep 20, 2026, 6:34 AM

improved the gui and designer. Added new blur bg control seen used here for the cool blurry background to the headerless window. #gamedev #indiedev #virtual3D #gui

@craftpix.bsky.socialSep 18, 2026, 2:09 PM

Free GUI for Cyberpunk Pixel Art

Build a stylish cyberpunk interface with 81 frame tiles, 20 bars, 30 buttons, 40 icons, cursors, fonts, logos, skill icons, and more.

Download 👉 craftpix.net/freebies/fre...

#craftpix #gamedev #indiegame #pixelart #cyberpunk #interface #gui #pixel_dailies #2d #art

@slint.devSep 16, 2026, 2:37 PM

Today we're releasing #Slint 1.18 🎉 Arrange your UI with the new FlexboxLayout, change the z-order at run time, and give motion a natural feel with spring animations 🌀

slint.dev/blog/slint-1...

#RustLang #GUI

@ameriaradio.bsky.socialSep 14, 2026, 6:55 AM

📣 New Podcast! "La Mattina all’Opera buongiorno con… Vittorio Gui" on @Spreaker #all_opera #buongiorno #con #gui #la #mattina #vittorio

Load more