Started a new "vibe test" little village while hammering the last major issues with the building mode, an inn seemed an appropriate new addition. #GameDev #IndieDev #SoloDev #BevyEngine

Started a new "vibe test" little village while hammering the last major issues with the building mode, an inn seemed an appropriate new addition. #GameDev #IndieDev #SoloDev #BevyEngine
8 new games made in Bevy
Today I'm adding some variety to my building blocks. The test village must grow. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #BevyEngine
Hello! This is from episode 3 of my cute cosmic horror puzzle game, showing off some of the storytelling which is woven through your adventure into the catacombs!
store.steampowered.com/app/4025180
#ScreenshotSaturday #adventure #indiegame #gaming #puzzlegame #pixelart #bevyengine #gamedev
A first iteration on a "blueprint" functionality, allowing you to save the current state of a building a paste it elsewhere. The cursor chugs a bit, but it's functional. Maybe it is good enough for now. #GameDev #IndieDev #SoloDev #BevyEngine
Fixed a lot of the quirks and finished integrating assets. Here's my little test house now, so cluttered. #GameDev #IndieDev #SoloDev #BevyEngine
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
It's actually happening, gamers! Dead Keys pre-alpha version is up! Feel free to playtest it and leave comments in the Itch.io page. samflores.itch.io/dead-keys
Switched from Win11 to Fedora; already feels lighter.
Made this quick Blender PV-style break because DaVinci is paid on Linux :D. Still early; I’ll probably remake the 20-year-old BGM.
Also building the turn-based roguelike Ipyimm.Rebirth(); with Rust + Bevy.
Still quirky and in need of polish, but here is the latest development in my build mode: Furniture! #GameDev #IndieDev #SoloDev #BevyEngine
I realize I've never shown the true scale of my map. Here it is, the whole 256 square kilometers without fog :) Cameos from past post experiments included lol #GameDev #IndieDev #SoloDev #BevyEngine
Why did nobody ever tell me that there are some really amazing debug views in #Bevy ? I just found them by pressing random keys 😅 The keys are F1 and F2 for everyone who wants to try.
New fire effect just dropped. On one hand, I'm unsure it fits the cartoony vibe I'm going for. On the other, it's super performant vs the particle effects is used previously. I fear further tweaks are in my near future #GameDev #IndieDev #SoloDev #BevyEngine
Just freeing my inner pyromaniac #GameDev #IndieDev #SoloDev #BevyEngine
God damn it, the little house is gone in smoke. #GameDev #IndieDev #SoloDev #BevyEngine
Stairs are mostly done, built this little two-story house to show them :) #GameDev #IndieDev #SoloDev #BevyEngine
A little demo of how my building mode functions. Today I will be polishing things up a little, make all the blocks fit nicely together #GameDev #IndieDev #SoloDev #BevyEngine
It's #ScreenshotSaturday, and this is a shot from the demo of my cute cosmic horror puzzle game, The Portsmoor Abysm:
store.steampowered.com/app/4025180
#puzzlegame #indiegame #pixelart #gamedev #indiedev #steamdeck #bevyengine #rustlang
Got my placeholder skillbar UI in the game. Looks ugly, but hey it works for now. It's VERY early in development.
#screenshotsaturday #bevyengine #bevy #indiedev #gamedev #indiegame