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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-10 01:38:52 EDT

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@rustunit.comOct 6, 2026, 7:47 AM

The virtual #Bevy meetup happened last weekend, have you missed it? Checkout the recording of the livestream on YouTube: https://www.youtube.com/live/V1XJtUOsY2s Big hands to our speakers! #rustlang #gamedev 🦀🎮 @bevy.bsky.social

@occuros.bsky.socialOct 5, 2026, 7:37 PM

The turtle won't leave our workbench... I still have one or two weeks to fix everything 😅

#bevy

@occuros.bsky.socialOct 5, 2026, 1:41 PM

My friend hadn't seen the respawn capsule land before.

#bevy

@mholiv.bsky.socialOct 4, 2026, 9:12 AM

A more technical #IndieGameDev blog post here. I go over how how the dynamic and reactive dialogue systems works. That and the progress towards the upcoming demo 2. #GameDev #rust #bevy #factorygame exofactory.net/blog/2026-10...

@rustunit.comOct 3, 2026, 4:42 PM

On to Andriy and "Asset Processing" in todays #Bevy meetup - join us on stream: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮

@rustunit.comOct 3, 2026, 4:10 PM

First talk today by Jasmine - Realtime Pathtracing with Bevy - join us over on YouTube: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev #Bevy 🦀🎮

@rustunit.comOct 3, 2026, 4:07 PM

#Bevy Meetup is about to start: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮

@rustunit.comSep 30, 2026, 5:05 PM

Saturday #Bevy Meetup 14 is going live on YouTube, don't miss our speakers: @Jasmine and @DaveTheSheep - watch it here: https://www.youtube.com/watch?v=V1XJtUOsY2s #rustlang #gamedev 🦀🎮 @bevy.bsky.social

@rockcen.itch.ioSep 30, 2026, 1:01 PM

Messing around with godot bevy with friends over the weekend.

We made a small game together, and it was really fun getting avian + rerecast integrated and seeing everything come together.

rockcen.itch.io/acorn-knight

#godot #bevy #gamedev

@0doomy.bsky.socialSep 30, 2026, 7:55 AM

im just kinda completely done with #bevy. burned out by too little too late when im already dealing with these psychopath ai pushers at my job and this is just further proof they dont care. carts apology is too little too late. appreciated but means nothing now.

@jiangheng.bsky.socialSep 29, 2026, 10:02 PM

complete version of the geospatial light system. #bevy

@halfbusted.bsky.socialSep 29, 2026, 6:50 PM

Lopers v0.0.20 - Squad Formations

No more getting separated in dungeons. No more healers face tanking.

Form a squad and move with your whole party.

Chain mail in the front and cloth in the back.

#bevy #indiedev #solodev

@codewright.bsky.socialSep 29, 2026, 6:09 PM

#Overlands promo video, one-shot with Opus 5.5

Showing the two regions that were built by Opus via the agent-client.

To visit these regions, use @reeve-ai.bsky.social or @hypha-ai.bsky.social as destination:

thejanusstream.github.io/symbios-over...

#Bevy + #ATProto + #p2p

@realfakenerd.bsky.socialSep 28, 2026, 9:54 PM

It works, now called #Mudcrab

Not yet playable. But getting there. Lots of people are already helping with the #Skyrim remade with #bevy

@reactiveashley.catSep 28, 2026, 7:45 PM

How to prove the correctness of your colour management code:
- generate a set of high chroma test values
- export it as a HEIC test card
- render it in-game
- switch back and forth #bevy

@morgenthum.bsky.socialSep 28, 2026, 5:21 PM

A first vertical slice of Wild Spikes. New lighting, sounds, and a small playable chapter.
More on my blog: morgenthum.dev/blog/a-first...
#gamedev #rust #bevy #bevyengine #indiedev #rustlang

@jiangheng.bsky.socialSep 28, 2026, 7:08 AM

thanks to bevy‘s csm pipline atmosphere cascade shadow can be easily intergrated. #bevy #geospatial

@nixonyh.bsky.socialSep 28, 2026, 4:12 AM

I did an experiment using Opus 5.5 to create a showreel for MotionGfx.

You can use MotionGfx today at motiongfx.voxell.dev !

#motiongraphics #bevy #motiongfx #claude #opus

@jiangheng.bsky.socialSep 27, 2026, 8:47 PM

a improved version of geospatial scale atmosphere base on bevy atmosphere and github.com/takram-desig... #bevy #geospatial

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