Grilled Cheese

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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-15 19:58:26 EDT

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@theforge.devSep 17, 2026, 7:00 PM

Built to run anywhere. ⚙️📱💻👓🖥️🎮⚙️

From PC to console, mobile to XR, The Forge helps teams build, optimize, and bring their projects to the platforms that matter.

One Forge. Endless possibilities: theforge.dev

#TheForge #GameDev #GraphicsProgramming #Mobile #PC #Console #XR

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@gabrielsassone.bsky.socialSep 11, 2026, 7:35 AM

Really had fun with shadow system for the second edition of our book. I wanted the simplest Virtual Shadow system possible for pointlights: no software page tables, a feedback pass or a persistent page cache.
The secret is Mips and Sparse Residency!
#Vulkan #GraphicsProgramming #RealTimeRendering

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@breathing-retro.bsky.socialSep 7, 2026, 1:22 PM

#Nintendo64 3D tech demo by zoncabe posted on N64brew Discord

github.com/zoncabe/volc...

github.com/zoncabe/demo64

#n64 #n64dev #retrogaming #graphicsprogramming #gamedev #indiegamedev #programming #demoscene #lowpoly

@breathing-retro.bsky.socialSep 6, 2026, 3:16 PM

Making a #PS1 Game ON ORIGINAL HARDWARE!

#retrogaming #psx #psxdev #playstation1 #lowpoly #indiegamedev #gamedev #graphicsprogramming #programming

@breathing-retro.bsky.socialSep 6, 2026, 3:04 PM

Bill Atkinson and Dithering Algorithms

#retrogaming #retrocomputing #pixelart #programming #graphicsprogramming #vintagemac

@slatesource.comSep 6, 2026, 7:00 AM

Five dithering algorithms, five different ways to fail.

The page ships all five outputs with captions, so people pick by looking, not by name. The Atkinson sample blows out its highlights and that is left in. That is the trade.

#OpenSource #GraphicsProgramming #CProgramming

@geenz.bsky.socialSep 3, 2026, 8:26 AM

Hokay, the main bits of Volary’s graphics engine are starting to wrap up for an alpha release. Main things:

- Need to fix a few bugs in the VSM system
- Should probably separate out the MaterialX system to be something app owned, not graphics engine owned
🧵 #GraphicsProgramming #VR #AR