
For day 1360 of coding, I've applied the item slot memory function to the storage inventory so there'll be no worry of still holding the item upon exiting
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For day 1359 of coding, the player can now successfully exit the inventory screen without worrying about the item still being held
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For day 1358 of coding yesterday, the slot memory is working for the purpose of retuning item to its slot upon exiting. I just need to make sure the player can actually exit
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For day 1357 of coding, I have fixed the visual bug involving the pause menu
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For day 1356 of coding, I've gotten most of the pause functionality in the menu state machine. There's just one bug that I need to fix before it should be ready
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For day 1355 of coding; while in the process of moving the pause menu function into the state machine, I have gotten the game to recognize that the pause button has been pressed in this state machine
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For day 1354 of coding; to better handle menus, I am currently working on integrating the pause menu into the object handling pop-up menus
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For day 1353 of coding, I am working on having the held item return to its slot upon leaving the menu. I would need to look into the code runtime order because it doesn't appear to be working
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For day 1352 of coding, I made sure that the player can see the items being moved
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For day 1350 of yesterday's coding, I added a cursor for the inventory menu
For day 1351 today, I made it possible to move items around in the inventory menu
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For day 1349 of coding, I got a display going for the player's inventory menu
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For day 1348 of coding, I have made sure the switches to the menu display states happen once instead of consistently checking states
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For day 1347 of coding, I have made the storage menu GUI display into a state to be called on. So far it's working, but I'll need to refine the state changes for better efficiency
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For day 1346 of coding, I've started working on a menu to look and move the player's on-hand inventory
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For day 1345 of coding, I've been working on how the inventory items will appear while being moved around. It's not done quite yet
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For day 1344 of coding, I've updated the debug display of hp. I've also made sure that hp doesn't go below 0
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For day 1343 of coding, the enemy collisions now decrease the player's HP
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For day 1342 of coding, I put in a basic health counter for the player. I haven't made any interactions with it yet; and it's only visible in debug so far
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