Scotty, beam us up! You can now click on the minimap to instantly move there, doesn't take much time at all for the detail level to catch up #GameDev #IndieDev #SoloDev #BevyEngine

Scotty, beam us up! You can now click on the minimap to instantly move there, doesn't take much time at all for the detail level to catch up #GameDev #IndieDev #SoloDev #BevyEngine
Upped my water game with ripples and star reflections, applied on the sin wave based water plane I already had. Insomnia has its pluses I suppose #GameDev #IndieDev #SoloDev #BevyEngine
Building upon yesterday's biome: Automatic vegetation placement + procedurally generate trees. I'm rendering 20K of these guys so far, still working on optimizing them :) (lil dude is minister of silly walks when you crank the speed up lol) #GameDev #IndieDev #SoloDev #BevyEngine
My cute cosmic horror puzzle game is now discounted as part of the Steam Autumn Sale! With Boulder Dash-inspired gameplay The Indie Game Network recently called it "...a little piece of art in the indie scene.”
A view of the different biomes in my new procedural generation. You can specify continents, their zones, and the zones' biomes. Boundaries between zones are marked by rivers, or mountains. #GameDev #IndieDev #SoloDev #BevyEngine
RIP Blue capsule, you were a real one. Still a temporary model, but it's still kilometers better #GameDev #IndieDev #SoloDev #BevyEngine
A first vertical slice of Wild Spikes. New lighting, sounds, and a small playable chapter.
More on my blog: morgenthum.dev/blog/a-first...
#gamedev #rust #bevy #bevyengine #indiedev #rustlang
somebody made a video about my game with 100000 views
Started a new "vibe test" little village while hammering the last major issues with the building mode, an inn seemed an appropriate new addition. #GameDev #IndieDev #SoloDev #BevyEngine
8 new games made in Bevy
Today I'm adding some variety to my building blocks. The test village must grow. #ScreenshotSaturday #GameDev #IndieDev #SoloDev #BevyEngine
Hello! This is from episode 3 of my cute cosmic horror puzzle game, showing off some of the storytelling which is woven through your adventure into the catacombs!
store.steampowered.com/app/4025180
#ScreenshotSaturday #adventure #indiegame #gaming #puzzlegame #pixelart #bevyengine #gamedev
A first iteration on a "blueprint" functionality, allowing you to save the current state of a building a paste it elsewhere. The cursor chugs a bit, but it's functional. Maybe it is good enough for now. #GameDev #IndieDev #SoloDev #BevyEngine
Fixed a lot of the quirks and finished integrating assets. Here's my little test house now, so cluttered. #GameDev #IndieDev #SoloDev #BevyEngine
Implemented day and night cycle and proper shadows, I really want those long evening shadows to set the mood. Lighting still needs tons of work. Everything is work in progress. #screenshotsaturday #bevy #bevyengine #indiedev #indiegame #gamedev
It's actually happening, gamers! Dead Keys pre-alpha version is up! Feel free to playtest it and leave comments in the Itch.io page. samflores.itch.io/dead-keys
Switched from Win11 to Fedora; already feels lighter.
Made this quick Blender PV-style break because DaVinci is paid on Linux :D. Still early; I’ll probably remake the 20-year-old BGM.
Also building the turn-based roguelike Ipyimm.Rebirth(); with Rust + Bevy.
Still quirky and in need of polish, but here is the latest development in my build mode: Furniture! #GameDev #IndieDev #SoloDev #BevyEngine
I realize I've never shown the true scale of my map. Here it is, the whole 256 square kilometers without fog :) Cameos from past post experiments included lol #GameDev #IndieDev #SoloDev #BevyEngine