This was alot of work, but i managed to implement ambient occlusion into my game! Here is a comparison:
Off (left) vs On (right)
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This was alot of work, but i managed to implement ambient occlusion into my game! Here is a comparison:
Off (left) vs On (right)
#indiegame #indiedev #GameMaker #gamedev #indie #indiegames
I upgraded my old 2D hand texture to a full 3d vertex based hand model! 💪
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This week I added some hand animations, for example when standing still and when moving the camera. 👍
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My newest addition to my game are entities! Currently they are stationary, but in the future they will be able to move. 🙂
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Because we are getting closer to New Year's Eve, I decided to add fireworks to my game!
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This time I made a pixelart from a famous game.
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This week I added chat functionality to the multiplayer mode!
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Pixelart number 8! Here you go!
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I combined the block selection system with the new block collision box system to be able to edit blocks through non full blocks like half slabs. 👍
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I rebuilt the collision system to make it support any special shaped blocks like stairs. 💪
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Real ferry (left side), Ferry in my game Infinity-Universe (right side)
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It is time for the next pixel art. Here you go!
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I added a model for upside down stairs!
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As i mentioned last week, here are some block breaking particles.
I created my own 3d particle system for this!
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I added new blocks to Infinity-Universe! Bricks and Sand!
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The pixelart collection is expanding. I really like this one! 👍
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I did some code cleanup this week, so there are no memory leaks that would affect performance.
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Here is a sneak peak of the new gamemode for Infinity-Universe. Besides the already existing creative mode, there now also is the universe mode with a big world map that lets you fast travel anywhere. ⏩
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I was at gamescom this week! It was awesome like every year!
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Pixelart number 5! Here you go!
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