We've been working on a free Blueprint library that allows you to manipulate String Tables in Blueprints and retrieve meta-data as structs rather than strings. It's coming out soon, so look forward to it!😉

We've been working on a free Blueprint library that allows you to manipulate String Tables in Blueprints and retrieve meta-data as structs rather than strings. It's coming out soon, so look forward to it!😉
Game assets for #gamedev #indiedev
▶ itchio - FBX / GLB
downraindc3d.itch.io
▶ FAB - Unreal Engine
www.fab.com/sellers/Down...
▶ Unity Asset Store
assetstore.unity.com/publishers/3...
#ue5 #godot #unity3d #unrealengine
#gameart #lowpoly #ゲーム制作 #ゲーム開発
Testing to implement the latest gore-system onto different enemy types.
It is available to play with the latest playtest version 2.0.4 on steam
store.steampowered.com/app/1966330/...
www.youtube.com/watch?v=u1lI...
#indiedev #indie #indiedev #indiegame #gamedesign #gamedev #ue5 #solodev
Today we are continue our project by adding the mark debuff propagation to deflected projectiles and updating our evasive actions!
www.twitch.tv/jevinscherries
#gamedevelopment #UnrealEngine5 #programming #ue5 #gamedev #gamedesign
In case you've not seen yet and are curious about our level creation process for skeptikos, here's what it looks like😁!
store.steampowered.com/app/4631130/...
#Indiedev #indiegame #gamedev #Unrealengine #UE5 #SKEPTIKOS
Game assets for #gamedev #indiedev
▶ itchio - FBX / GLB
smallrainlab.itch.io
▶ FAB - Unreal Engine
www.fab.com/sellers/Smal...
▶ Unity Asset Store
assetstore.unity.com/publishers/1...
#godot #ue5 #unrealengine #unity3d
#gameart #lowpoly #ゲーム制作 #ゲーム開発
I had the honor and privilege to be featured on Coder Legion as a part of their Dev Stories! coderlegion.com/30279/from-t...
#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog
I’m continuing to work on UI. I need to display a progress bar with tick marks - for instance, to show scanning progress or volume. I’ve activated my "Unreal Engine shader entity" and created a material for this purpose. If a mask is needed, the bottom part is for that #gamedev #UnrealEngine #UE5
Comic Book Cutscene System for Unreal Engine 5.
Create dynamic Max Payne-inspired cutscenes with stylized panels, custom text bubbles, and smooth graphic novel transitions. Real-time preview with easy integration.
I rebuilt the Synty Studios POLYGON vehicle setup to improve materials, paint, headlights, taillights and turn signals.
Learn how to overcome shared material limitations.
My game doesn't have classes, each unit comes from emotions that determine their playstyle!
Which emotions would you choose?
Spent some time working on more fun stuff today. If anyone remembers the firebar obstacles from Paper Mario, these will be very familiar!
Code for my battle system can be easily repurposed for in-world obstacles!
#indiedev #gamedev #indie #indiegame #unreal #unrealengine5 #ue5
#Project8088: Working on the act / scene scripting engine that sits outside the #UE5 environment but orchestrates the game using data tables. Tonight I've added a scene (phase) timer agent which yields more control in the pacing of enemies and dialog.
I am "reviving" my Gameplay Cameras plugin, with sponsorships and technical support available for it. If you're a #UE5 #gamedev, you may be interested! https://ludovic.chabant.com/blog/2026/10/07/ue-gameplay-cameras-revived/
Why I create all modular environment assets that make up the blueprint of the environment in the same scene file...
The road ahead: www.worldofleveldesign.com/store/modula...