In case you've not seen yet and are curious about our level creation process for skeptikos, here's what it looks like😁!
store.steampowered.com/app/4631130/...
#Indiedev #indiegame #gamedev #Unrealengine #UE5 #SKEPTIKOS

In case you've not seen yet and are curious about our level creation process for skeptikos, here's what it looks like😁!
store.steampowered.com/app/4631130/...
#Indiedev #indiegame #gamedev #Unrealengine #UE5 #SKEPTIKOS
Game assets for #gamedev #indiedev
▶ itchio - FBX / GLB
smallrainlab.itch.io
▶ FAB - Unreal Engine
www.fab.com/sellers/Smal...
▶ Unity Asset Store
assetstore.unity.com/publishers/1...
#godot #ue5 #unrealengine #unity3d
#gameart #lowpoly #ゲーム制作 #ゲーム開発
I had the honor and privilege to be featured on Coder Legion as a part of their Dev Stories! coderlegion.com/30279/from-t...
#Gamedev #GameDevelopment #IndieGameDev #IndieDev #IndieGame #UnrealEngine #UE5 #UnrealEngineBlueprints #Blueprints #GameDevlog #Devlog #IndieGameDevlog
I’m continuing to work on UI. I need to display a progress bar with tick marks - for instance, to show scanning progress or volume. I’ve activated my "Unreal Engine shader entity" and created a material for this purpose. If a mask is needed, the bottom part is for that #gamedev #UnrealEngine #UE5
Comic Book Cutscene System for Unreal Engine 5.
Create dynamic Max Payne-inspired cutscenes with stylized panels, custom text bubbles, and smooth graphic novel transitions. Real-time preview with easy integration.
I rebuilt the Synty Studios POLYGON vehicle setup to improve materials, paint, headlights, taillights and turn signals.
Learn how to overcome shared material limitations.
My game doesn't have classes, each unit comes from emotions that determine their playstyle!
Which emotions would you choose?
Spent some time working on more fun stuff today. If anyone remembers the firebar obstacles from Paper Mario, these will be very familiar!
Code for my battle system can be easily repurposed for in-world obstacles!
#indiedev #gamedev #indie #indiegame #unreal #unrealengine5 #ue5
#Project8088: Working on the act / scene scripting engine that sits outside the #UE5 environment but orchestrates the game using data tables. Tonight I've added a scene (phase) timer agent which yields more control in the pacing of enemies and dialog.
I am "reviving" my Gameplay Cameras plugin, with sponsorships and technical support available for it. If you're a #UE5 #gamedev, you may be interested! https://ludovic.chabant.com/blog/2026/10/07/ue-gameplay-cameras-revived/
Why I create all modular environment assets that make up the blueprint of the environment in the same scene file...
The road ahead: www.worldofleveldesign.com/store/modula...