One failed legal lore check and the kiosk bot starts listing every crime the party has ever committed, one by one by one. Including the break-in they were never dide! "This is why we can't trust the carceral system." #starfinder2e

One failed legal lore check and the kiosk bot starts listing every crime the party has ever committed, one by one by one. Including the break-in they were never dide! "This is why we can't trust the carceral system." #starfinder2e
#starfinder2e Tech Core Starship Combat works like regular combat but with two maps. One is of the ship you are in with the critical Battle Stations nearby. The other is a Sensor Map with simplifies the relative positions and distances of ships into Zones.
On the local map of the ship interior...
This Week I’m previewing #starfinder2e ‘s tech core. Particularly the tactical starship combat stuff. Check out this beautiful artwork. Too bad the Kalistocrats are Late Stage Capitolism-The religion. Slept on antagonists in Pathfinder/Starfinder.
In #starfinder2e Tech Core there's a lot of very interesting Junk themed spells and a Junkomancer archetype built around using them.
Given many of them are occult spells I very much want to use this stuff on a necromancer because also having magic based on dead tech is just *chef's kiss* flavor.
#rpg #ttrpg #pathfinder2e #starfinder2e Proud to be the 16th Supporter 😎 on @BackerKit Crowdfunding for MiniMover: Move Miniatures Without Reaching Across the Table! www.backerkit.com/c/projects/g...
Inklings' mass is imaginary rather than real, as such gravity only affects them if they are aware of it.
I'm going to have to do a Tactical Starship Combat update for Sihedron Showdown.
Spelljammer 5e: Skip the spelljammers.
#starfinder2e Tech Core: The solarian can use the Starship Weapon Crystal module to project their solar weapon from the ship at starship scale, slashing at ships in the same zone.
Yes, the fact that nobody's talked in depth about the Starship Combat Rules in #starfinder2e Tech Core should in fact make you feel optimistic about them.
They are pretty extensive. Like, there's Exploration Mode activities levels of comprehensive.
There's a bit of weirdness in the Grenadier dedication for #starfinder2e Tech Core and that's the fact it gives you Expert proficiency with grenades, which are Area Fire weapons so proficiency doesn't really matter. Except for Primary Target (which the Soldier archetype DOES give at 10th).
However
Another preview of Saturday’s #Starfinder2e video: with the proper upgrade, your mystic can heal your starship with their vitality network. Crazy.
I have to wonder how hard Paizo had to resist calling the Detect Technology cantrip "Detect Tech" and why they resisted.
Looking more at #starfinder2e Tech Core and if I had to summarize technomancer it would be "If you won't engage with the caster play pattern, we'll MAKE you."
Because like... ALL the subclasses are built on parts of caster play that forum goons refuse to engage with or they call bad on casters.
Have you ever felt like there weren't enough ancestral weapons? This small free release on the Graung's Guide Patreon aims to help! Check out these seven weapons for the core ancestries of #Pathfinder2e, featuring #FoundryVTT and #Pathbuilder support for both PF2e and #Starfinder2e!
As proof that I am still an artist despite the long stretches between #art posts, here is a sketch of my #Starfinder2e character. More details when I post a finished version.
I am both glad that my favorite thing in Fallout games is now in #starfinder2e and sad it's a lv15 feat.
Gift Grenade lets you make a Thievery attempt to plant a held grenade on someone and then stride away before it blows (a crit success lowering their save result)
Heck yeah. Falcon PUNCH!!!
Looking at #starfinder2e Tech Core and SRO has an interesting feat called Weapon Mount that lets you have a simple one-handed weapon that's doesn't require your hands at all like a shoulder mounted thing.
If you are the Combatant SRO heritage it can be 1hdr martial or 2dr Simple