Optimized GPU libraries (e.g. cuBLAS, cuDNN, etc.) by NVIDIA, now one jar away for your Java - without caring about JNI.
We also show demos with Apache Flink and @jitllm.io.
Watch our talk in @devoxx.com 👇
youtu.be/6SPnBmQrYEk?...

Optimized GPU libraries (e.g. cuBLAS, cuDNN, etc.) by NVIDIA, now one jar away for your Java - without caring about JNI.
We also show demos with Apache Flink and @jitllm.io.
Watch our talk in @devoxx.com 👇
youtu.be/6SPnBmQrYEk?...
🎮 Actualizar la tarjeta gráfica: guía completa para elegir, instalar y optimizar 👇 consultoriainformatica.net/actualizar-t... #Hardware #GPU
A GPU kernel is the code that runs on the GPU when you call an operation like torch.matmul, as thousands of copies at once. Your tensor shapes pick it. #gpu
New devlog: Using Every Part of the GPU. Read the full post: worldwright.com/devlog/2026-... #GPU #Devlog #Graphics #GameDev
Cheapest GPU rentals today (2026-10-07), by VRAM:
32GB Tesla V100 $0.085/h (Vast.ai)
48GB RTX A6000 $0.330/h (RunPod)
GTX 1060 ▲139% vs yesterday, now $0.085/h
RTX 5880Ada ▲64% vs yesterday, now $0.803/h
All chips, 90-day history: https://overfeed.news/gpus
#GPU #AI #LLM
RTX Spark搭載Surfaceは24~128GB構成か 18コア・20コアでメモリの選択肢が分かれるとの報道
https://gamepc-news.com/surface-laptop-ultra-rtx-spark-memory-configurations/
#ゲーミングPC #GPU #AI #ゲームPC速報
AMD、192GBメモリの「Gorgon Halo」でAI性能を公表 Intel比最大32.2倍は構成差に注意
https://gamepc-news.com/amd-gorgon-halo-192gb-ai-benchmarks/
#ゲーミングPC #GPU #AI #ゲームPC速報
次期Xbox Eliteはホール式・TMRスティックを選択可能か カスタマイズ用データから仕様が浮上
https://gamepc-news.com/xbox-elite-series-3-hall-effect-tmr-leak/
#ゲーミングPC #GPU #AI #ゲームPC速報
GeForce 617.42公開、『CoD: MW4』などに対応 『アサシン クリード シャドウズ』のクラッシュも修正
https://gamepc-news.com/nvidia-geforce-617-42-game-ready-driver/
#ゲーミングPC #GPU #AI #ゲームPC速報
『ウィッチャー3 リマスター』設定調整で100→176fps RTX 4090環境で最高設定との差を検証
https://gamepc-news.com/witcher3-remastered-optimized-settings-performance/
#ゲーミングPC #GPU #AI #ゲームPC速報
New Vulkan Sample: Pipeline Binary. Learn how VK_KHR_pipeline_binary lets you capture, save and reload driver pipeline binaries to cut shader compilation hitches, with a built-in timing comparison.
docs.vulkan.org/samples/late...
#Vulkan #GraphicsProgramming #GameDev #GPU #programming