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Grilled Cheese is a product of Village Compute

Version devBuilt at: 2026-10-17 03:54:26 EDT

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@vrmeup.bsky.socialSep 24, 2026, 10:46 AM

Got my tessellated terrain surface normals working today. It was a bit tricky as they come from the terrain height field data, not the mesh. At least it makes the solid color terrain look a bit better. Still lots to do, but getting there. Next job... textures!
#webgl #threejs

@3dcms.bsky.socialSep 23, 2026, 10:21 PM

◐ ◓ ◑ ◒ ◐ ◓ ◑ ◒ ◐
Hello, world. This time the world is made of hello: the smallest complete 3D site, and it opens as your own copy.
h e l l o · h e l l o · h e l l o

3dcms.info/templates/he...

#threejs #webgl #webdev #3D #creativecoding

@steller102.bsky.socialSep 23, 2026, 9:16 PM

Anyone here worked with Thirdweb + Unity WebGL?

I'm building a blockchain game in Unity 2022.3.20f1. Everything works fine on Windows, macOS, and Linux, but the WebGL build throws an "initialize" error

Has anyone run into it before?

#Unity #Unity3D #WebGL #Thirdweb #Web3 #GameDev

Photo, no description
@cablesgl.bsky.socialSep 23, 2026, 1:02 PM

Path tracing test by AdamPartGL: cables.gl/p/m2diFs #ray #raymarching #sdf #path #tracing #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #InteractiveArt #WebGL #DigitalArt

@vrmeup.bsky.socialSep 23, 2026, 12:20 PM

Had an idea for a terrain tessellation algorithm in Three.js. It's lightweight, fast, and designed for low‑spec hardware. The prototype is already showing some interesting results. Stay tuned for more. #webgl #worldbuilding #indiedev #threejs

@thedailytechfeed.comSep 23, 2026, 8:19 AM

Chrome 154 fixes 108 flaws—including ANGLE & WebGL overflow risks. Update now against code execution threats. #Chrome154 #BrowserSecurity #MemorySafety #ANGLE #WebGL #CodeExecution #V8 https://thedailytechfeed.com/chrome-154-patches-108-flaws-including-critical-code-execution-risks/

@ben3d.caSep 23, 2026, 1:02 AM

Want to write simpler & faster tests your #WebGPU or #WebGL code in @vitest.dev? I've created two Vitest environments just for you! github.com/bhouston/vit...

@scale94.comSep 21, 2026, 5:29 PM

Shipped eye candy: particles got the #WebGL treatment, and clickable nodes gained transparency for a weightless feel in the sphere. Still fighting the wiring-dotted paths are an old 2D relic, node merges aren't clean, and the Strimer pulse hops lanes instead of flowing through the wire. #art #claude

@jeremboo.bsky.socialSep 21, 2026, 1:58 PM

Testing a new card set 🃏

I thought -1 cards would create interesting choices.
Turns out I never play them 😅

#gamedev #indiedev #webgl #indiegame

hands of cards almost full of unused -1 cards
@cablesgl.bsky.socialSep 21, 2026, 8:13 AM

Noise as Structure by keepitvisual from our May Challenge: cables.gl/p/NhqIMj
This month's prompt is "flashing lights" - join our next remote meetup on Oct 7th to see the entries! #audioreactive #cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #InteractiveArt #WebGL #DigitalArt

@scale94.comSep 20, 2026, 5:30 PM

Magnificent visuals always reside in the smallest details. I wanted pulsing wires, but I was worried to turn it into unicorn RGB nut.
Satisfied. #art #claude #webGL
scale94.com

@scale94.comSep 20, 2026, 4:43 PM

Caught the sphere spinning 4.7x too fast on 360Hz - decoupled AUTO_SPIN & drag vx from panel refresh rates via dt integrators. Now killing the wire hum bug: modulating glow-radius instead of stroke alpha so the graph breathes without sacrificing hairline precision. #webgl #art #claude

@scale94.comSep 20, 2026, 2:38 PM

Borrowed #Cyberpunk2077 guidance trick: steer the gaze, don't lecture. The 4 elements mapped to fermions & bosons, color-locked to tab states. Harvest mass and force to unseal the altar. Tap the Mercury sphere on kernel tab 7x to reveal the root kernel. #webgl #art #claude
scale94.com

@tristankappel.wsocial.euSep 20, 2026, 12:41 PM

Ab sofort kann ich immerhin so tun, also hätte ich trainiert, wenn ich mal wieder aufwache und irgendwas Neues wehtut (👴🏼🥊)

#threejs #cannonjs #webgl #boxing #blender #workinprogress

@3dcms.bsky.socialSep 18, 2026, 10:21 PM

■ □ ■ □ ■ □ ■ □ ■
Two dimensions in, three dimensions out: scan the corner and you're standing in the park.
▁ ▂ ▃ ▄ ▅ ▄ ▃ ▂ ▁

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

A bronze owl perched by a white park bench in tall grass, between two gilded picture frames and a lamp post, under a blue sky over distant hills. A QR code in the bottom-left corner opens the same scene in 3D.
@thedailytechfeed.comSep 18, 2026, 11:47 AM

Chrome 153 fixes critical Dawn & WebGL flaws—update now! #Chrome #Security #WebGPU #WebGL #V8 #Patch https://thedailytechfeed.com/chrome-153-fixes-16-vulnerabilities-including-critical-dawn-webgl-flaws/

Photo, no description
@mvikainis.bsky.socialSep 17, 2026, 12:41 PM

The two of us are developing a 2D WebGL game where the main characters are skeletons. This is the first video of our game.
Skeleton Kingdom

#gamedevelopment #unitydevelopment #2d #idler #roguelite #towerdefense #game #indiegames #indiegamedev #unity #unity2d #webgl

@cablesgl.bsky.socialSep 17, 2026, 8:08 AM

Earth by nya0: cables.gl/p/fE7Ycs
#space #stars #solar #earth #shader
#cablesgl #CreativeCoding #VisualProgramming #GenerativeArt #InteractiveArt #WebGL #DigitalArt

@3dcms.bsky.socialSep 16, 2026, 10:21 PM

┌──────────────────┐
Responsive design you can actually walk around in.
└──────── ○ ────────┘

3dcms.info/buckrackley/...

#threejs #webgl #webdev #3D #creativecoding

A phone-shaped view of a wooden artist's mannequin standing under a single square ceiling light in a dark studio. A giant paintbrush, an easel and a canvas lie on the wooden floor.
@hogia.bsky.socialSep 16, 2026, 7:55 PM

I would appreciate feedback for this one to make the director's cut better. If you have a github account and you enjoy playing it please leave a feedback.

#js #gamedev #webgl #js13k #game #minigame

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